This is what my canSum
function needs to do:
x
, return true
iff it is possible to get that sum by adding elements from a given array, assuming array elements can be used any number of times.Examples:
canSum(7, {2,3}) -> true
canSum(7, {2,4}) -> false
Below is the JavaScript code which I rewrote in C++. For some reason, even though I used memoization, the C++ version takes too long for big inputs.
The JavaScript code, which works fine:
const canSum = (targetSum, numbers, memo={}) => {
if (targetSum === 0) return true;
if (targetSum < 0) return false;
for ( let num of numbers) {
const remainder = targetSum - num;
if (canSum( remainder, numbers, memo) === true) {
return true;
}
}
return false;
};
console.log(canSum(7, [2, 3])); // true
console.log(canSum(7, [5, 3, 4, 7])); // true
console.log(canSum(7, [2, 41])); // false
console.log(canSum(8, [2, 3, 5])); // true
console.log(canSum(300, [7, 14])); // false
My C++ code, which never gave any output for the last input item canSum(300, {7,14})
#include<bits/stdc++.h>
using namespace std;
unordered_map<int,bool> mymap;
bool canSum(int goal, vector<int> vec)
{
if (goal<0) return false;
if (goal==0) return true;
if (mymap[goal]) return mymap[goal];
for(auto&ell:vec)
{
if(canSum(goal-ell,vec)==true)
{
mymap.insert({goal,true});
return true;
}
}
mymap.insert({goal,false});
return false;
}
int main()
{
cout<<canSum(7, {2,3})<<endl;
cout<<canSum(7, {5,3,4,7})<<endl;
cout<<canSum(7, {2,4})<<endl;
cout<<canSum(8, {2,3,5})<<endl;
cout<<canSum(300, {7,14})<<endl;
return 0;
}
How can I optimize the C++ code, and why is the JavaScript code faster ?
A difference between your JavaScript and C++ code samples is: the C++ function has just two parameters instead of 3, the map object being managed as a global entity.
In some sense, having just 2 parameters is “The Right Thing”. The unordered map is about some internal necessity of the algorithm. Why should user code have to know about that ?
And should you some day decide to use instead an ordered map or a set or a bit vector, why should that force user code to change the list of header files it has to #include ?
So having just 2 parameters is fine, however managing the map as an external global object is not that good. In C++ programming, global objects are generally frowned upon. In your case, it puts an undue burden on user code, such as having to reset the map object between two calls to canSum()
? Such a precaution is all too easily forgotten.
To solve the problem, you could use two C++ functions: an external one, and the internal one.
The external one takes care (internally) of the life cycle of the map object. The internal one just passes a pointer to the map object around.
C++ code for the internal function:
#include <vector>
#include <unordered_map>
#include <iostream>
using MyMapType = std::unordered_map<int, bool>; // ad hoc map type
using std::vector;
bool canSumWithMap(int goal, const vector<int>& vec, MyMapType& myMap)
{
if (goal < 0) return false;
if (goal == 0) return true;
if (myMap[goal])
return myMap[goal];
for (auto& ell : vec)
{
if (canSumWithMap(goal-ell, vec, myMap))
{
myMap.insert({goal, true});
return true;
}
}
myMap.insert({goal, false});
return false;
}
Please note that both the map and the vector are passed by reference, with a '&' character, in order to avoid unnecessary copying during function calls.
C++ code for the external function, plus main program:
bool canSum(int goal, const vector<int>& vec)
{
MyMapType myMap; // new map object initialized as empty
bool rc = canSumWithMap(goal, vec, myMap);
return rc;
// myMap automagically deallocated here
}
using std::cout;
using std::endl;
int main()
{
cout << std::boolalpha; // want to print true or false rather than 0 or 1
cout << canSum(7, {2,3}) << endl;
cout << canSum(7, {5,3,4,7}) << endl;
cout << canSum(7, {2,4}) << endl; // no, can only do multiples of 2
cout << canSum(8, {2,3,5}) << endl;
cout << canSum(300, {7,14}) << endl; // no, can only do multiples of 7
return 0;
}
The above code runs successfully on my semi-vintage Intel x86-64 machine in 50 seconds, GNU C++ v10.2, with -O2 option.
Program output:
$ g++ --version
g++ (GCC) 10.2.1 20201125 (Red Hat 10.2.1-9)
Copyright © 2020 Free Software Foundation, Inc.
...
$
$ g++ -O2 q66720598.cpp -o q66720598.x
$ time q66720598.x
true
true
false
true
false
real 0m49,986s
user 0m49,841s
sys 0m0,003s
$
On my machine, your JavaScript codes runs in 19 seconds. And C++ with unordered maps takes 50 seconds, which is a bit disappointing.
Switching from unordered maps to plain (ordered) maps decreases the C++ time to 36 seconds, that's still slower than JavaScript.
It takes a bit vector, defined like this:
std::vector<bool> myMap(goal+1, false);
to restore proper hierarchy :-) and make C++ 3 times faster than JavaScript, with a wall time of only 6 seconds.
So this is one of those situations where map objects, though functionally quite powerful and versatile, can be way slower than some ad hoc data structure.