I wanted to check which UnityEngine.Experimental.Rendering.GraphicsFormat my WebCamTexture is using.
WebCamTexture webCam = new WebCamTexture();
Debug.Log($"Graphics Format is {webCam.graphicsFormat}");
The output is Graphics Format is 88
but 88 does not seem to be in the GraphicsFormat enum, which goes up to 86 and then continues at 96.
So which format is the WebCamTexture using?
EDIT: I am using Unity 2019.4.21f1 for this project.
88 is ARGB32
, even though it's not part of the named enum values.
Edit: the full list of undocumented options is as follows: