I'm learning now LWJGL3
, and I have a problem.
I want to limit the frame rate of my window to 60 FPS, but I don't know how to do that in LWJGL3
.
In LWJGL2
which I used before I switched to LWJGL3
I call Display.sync(60);
before calling Display.update();
, but in LWJGL3
the Display
class was replaced by window which controlled by the GLFW
class.
SO, which method replaced the Display.sync(int frame_rate);
method?
You can enable V-sync with glSwapInterval(1);
after you create your window which will limit the fps to your monitor's refresh rate.