I currently have the problem that I want to add an image to my kivy app once I click a certain button that receives inputs from sliders (so basically the button adds a different image for a given slider value). The issue that I have now is that, my current solution uses the add_widget command which obviously results in the button adding a new widget every time it is clicked. What I would like instead is that, the existing widget is updated instead of a new one being added.
test.kv:
#: import Factory kivy.factory.Factory
<TestImage1@Image>:
source: 'test_1.jpg'
#allow_stretch: True
#keep_ratio: True
pos_hint: {'centre_X':0.7}
<TestImage2@Image>:
source: 'test_2.jpg'
#allow_stretch: True
#keep_ratio: True
pos_hint: {'centre_X':0.7}
<TestBoxLayout>:
orientation:'vertical'
size: root.width,root.height
font_size: 20
padding: 100
spacing: 10
Slider:
id: slider
min: 1
max: 2
step: 1
Button:
text: 'press me'
on_press:
if slider.value == 1: root.add_widget(Factory.TestImage1())
elif slider.value == 2: root.add_widget(Factory.TestImage2())
on_release: print("ahhh")
on_state:
#print("my current state is {}".format(self.state))
size_hint: (0.3,0.3)
test.py:
import kivy
kivy.require('2.0.0')
from kivy.app import App
from kivy.uix.boxlayout import BoxLayout
class TestBoxLayout(BoxLayout):
pass
class TestApp(App):
def build(self):
return TestBoxLayout()
if __name__ == '__main__':
TestApp().run()
Edit: This is an extension of the solution from my previous question: How do I load an image into a kivy window using a button?
<TestBoxLayout>:
orientation:'vertical'
size: root.width,root.height
font_size: 20
padding: 100
spacing: 10
Slider:
id: slider
min: 1
max: 2
step: 1
Button:
text: 'press me'
on_press: img.source = 'test_1.jpg' if slider.value == 1 else 'test_2.jpg'
size_hint: (0.3,0.3)
Image:
id: img
color: (0, 0, 0, 0) if self.source is None else (1, 1, 1, 1)
pos_hint: {'centre_X':0.7}