First of all, I am very new to openGL so I don't know all the "basic" stuff yet. I am doing this exercise in a book and I have been able to draw a pyramid but I want to draw a tetrahedron now. But I can't seem to get my head around it. I always end up with weird or incomplete shapes. If I am also not doing anything else right, let me know. This is the code. Any help is appreciated.
float pt1 = 1.0f;
float pt2 = 0.0f;
glBegin(GL_TRIANGLES);
// Front
glColor3f(1.0f, 0.0f, 0.0f); // Red
glVertex3f(pt2, pt1, pt2);
glVertex3f(-pt1, -pt1, pt1);
glVertex3f(pt1, -pt1, pt1);
// Right
glColor3f(0.0f, 0.0f, 1.0f); // Blue
glVertex3f(pt2, pt1, pt2);
glVertex3f(pt1, -pt1, pt1);
glVertex3f(pt1, -pt1, -pt1);
// Back
glColor3f(0.0f, 1.0f, 0.0f); // Green
glVertex3f(pt2, pt1, pt2);
glVertex3f(pt1, -pt1, -pt1);
glVertex3f(-pt1, -pt1, -pt1);
// Left
glColor3f(1.0f, 1.0f, 0.0f); // Yellow
glVertex3f(pt2, pt1, pt2);
glVertex3f(-pt1, -pt1, -pt1);
glVertex3f(-pt1, -pt1, pt1);
glEnd();
A Tetrahedron consist of 4 vertices:
const float s_8_9 = sqrt(0.8f / 0.9f); // = 0.9428f
const float s_2_9 = sqrt(0.2f / 0.9f); // = 0.4714f
const float s_2_3 = sqrt(0.2f / 0.3f); // = 0.8165f
float vertices[4][3] = {
{ 0.0f, 0.0f, 1.0f },
{ s_8_9, 0.0f, -1.0f / 3.0f},
{-s_2_9, s_2_3, -1.0f / 3.0f},
{-s_2_9, -s_2_3, -1.0f / 3.0f},
};
The vertices form 4 triangular faces:
int indices[4][3] = {{0, 2, 1}, {0, 3, 2}, {1, 3, 0}, {1, 2, 3}};
Use the vertices
and indices
to draw the Tetrahedron:
glBegin(GL_TRIANGLES);
// Front
glColor3f(1.0f, 0.0f, 0.0f); // Red
for (int i = 0; i < 3; i++)
glVertex3fv(vertices[indices[0][i]]);
// Right
glColor3f(0.0f, 0.0f, 1.0f); // Blue
for (int i = 0; i < 3; i++)
glVertex3fv(vertices[indices[1][i]]);
// Back
glColor3f(0.0f, 1.0f, 0.0f); // Green
for (int i = 0; i < 3; i++)
glVertex3fv(vertices[indices[2][i]]);
// Left
glColor3f(1.0f, 1.0f, 0.0f); // Yellow
for (int i = 0; i < 3; i++)
glVertex3fv(vertices[indices[3][i]]);