I'm having a lot of issues to have a simple working app that load a light mesh in Qt3D, nothing shows up on screen.
Here's some code I put together to have a have striped down to show.
You'll notice that it's a shorter version of this Qt example
QUrl
Qt3DExtras::QTorusMesh
work without an issue.None
though Loading
to Loaded
su.obj
using a Qt QML example, so it's
not the file that is corrupted. The file being a simple Suzanne from Blender, exported.
#include <QGuiApplication>
#include <Qt3DCore/QEntity>
#include <Qt3DRender/QCamera>
#include <Qt3DRender/QCameraLens>
#include <Qt3DCore/QTransform>
#include <Qt3DCore/QAspectEngine>
#include <Qt3DInput/QInputAspect>
#include <Qt3DRender/QRenderAspect>
#include <Qt3DRender/QGeometryRenderer>
#include <Qt3DExtras/QForwardRenderer>
#include <Qt3DExtras/QPhongMaterial>
#include <Qt3DExtras/QSphereMesh>
#include <Qt3DExtras/QTorusMesh>
#include <QMesh>
#include <QPropertyAnimation>
#include "orbittransformcontroller.h"
#include "qorbitcameracontroller.h"
#include "qt3dwindow.h"
#include <qdebug.h>
Qt3DCore::QEntity *createScene()
{
// Root entity
Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity;
// Material
Qt3DRender::QMaterial *material = new Qt3DExtras::QPhongMaterial(rootEntity);
// Sphere
Qt3DCore::QEntity *sphereEntity = new Qt3DCore::QEntity(rootEntity);
auto *sphereMesh = new Qt3DRender::QMesh();
sphereMesh->setSource(QUrl::fromLocalFile("su.obj"));
Qt3DCore::QTransform *sphereTransform = new Qt3DCore::QTransform;
OrbitTransformController *controller = new OrbitTransformController(sphereTransform);
controller->setTarget(sphereTransform);
controller->setRadius(20.0f);
QPropertyAnimation *sphereRotateTransformAnimation = new QPropertyAnimation(sphereTransform);
sphereRotateTransformAnimation->setTargetObject(controller);
sphereRotateTransformAnimation->setPropertyName("angle");
sphereRotateTransformAnimation->setStartValue(QVariant::fromValue(0));
sphereRotateTransformAnimation->setEndValue(QVariant::fromValue(360));
sphereRotateTransformAnimation->setDuration(10000);
sphereRotateTransformAnimation->setLoopCount(-1);
sphereRotateTransformAnimation->start();
sphereEntity->addComponent(sphereMesh);
sphereEntity->addComponent(sphereTransform);
sphereEntity->addComponent(material);
return rootEntity;
}
int main(int argc, char *argv[])
{
QGuiApplication app(argc, argv);
Qt3DExtras::Qt3DWindow view;
Qt3DCore::QEntity *scene = createScene();
// Camera
Qt3DRender::QCamera *camera = view.camera();
camera->lens()->setPerspectiveProjection(45.0f, 16.0f/9.0f, 0.1f, 1000.0f);
camera->setPosition(QVector3D(0, 0, 40.0f));
camera->setViewCenter(QVector3D(0, 0, 0));
// For camera controls
Qt3DExtras::QOrbitCameraController *camController = new Qt3DExtras::QOrbitCameraController(scene);
camController->setLinearSpeed( 50.0f );
camController->setLookSpeed( 180.0f );
camController->setCamera(camera);
view.setRootEntity(scene);
view.show();
return app.exec();
}
With the help from @eyllanesc and qDebug, I found how to write it in three ways:
const QUrl url = QUrl( "qrc:/path/copied/from/qtcreator/su.obj");
const QUrl url = QUrl::fromLocalFile( "C:/path/to/folder/su.obj");
const QUrl url = QUrl::fromLocalFile( "su.obj");
qDebug() << QDir::currentPath(); // I used this to make sure I was at the right place
and
sphereMesh->setSource(url);