So i want to make like an aura around the player, like in warcraft 3 or path of exile, etc, using a particle system, and when the character is idle it works perfectly fine. Thing is when it isnt idle.
I've tried changing the particle system position itself using Update(), but that doesnt really affect the position of the particles. What i need is to set each one of them to the players position.
Is there a way to set the particles to the position of the player?(or any position at all)
Thanks
You can change the ParticleSystem.simulationSpace
Controls whether particles are animated in the parent object’s local space (therefore moving with the parent object), in the world space, or relative to a custom object (moving with a custom object of your choosing).
to ParticleSystemSimulationSpace.Local
Simulate particles in local space
Either via the Inspector of the Main Module
or via code like
GetComponent<ParticleSystem>().main.simulationSpace = ParticleSystemSimulationSpace.Local;
Yes. You can get the particles via ParticleSystem.GetParticles
, change their ParticleSystem.Particle.position
and then write them back into the system using ParticleSystem.SetParticles
var particles = new ParticleSystem.Particle[theParticleSystem.main.maxParticles];
var currentAmount = theParticleSystem.GetParticles(particles)
// Change only the particles that are alive
for (int i = 0; i < currentAmount; i++)
{
particles[i].position = XYZ;
}
// Apply the particle changes to the Particle System
theParticleSystem.SetParticles(particles, currentAmount);