Search code examples
c++3dunreal-engine4

How to generate a mesh in Unreal Engine 4 from binary data from a 3d file like .fbx in runtime with C++?


My goal is to download the contents of a 3d file from a server and then generate a mesh with that data. I haven't made any progress apart from some research into the topic. I am also a ue4 begginer but i am at home with c++.


Solution

  • To generate meshes in runtime you can use Epic's ProceduralMeshComponent or 3rd party project RuntimeMeshComponent