I've built a small test example where the goal is to change all pixels in my .png
to white. I'm doing it using BitmapData
, because as I understand it, the performance is better. If I can get it working; then I can change which pixels I'm changing and add different conditions to altering a pixel color. But I'm stuck on just this simple test.
Here's my C# :
public static void TestConvertAllBlackBitmapToAllWhite()
{
string allBlackPNGFullFilePath = @"C:\Users\{Username}\Desktop\50x50AllBlack.png";
Bitmap allBlackBitmap = new Bitmap(allBlackPNGFullFilePath);
Bitmap newBitmap = (Bitmap)allBlackBitmap.Clone();
Size size = newBitmap.Size;
PixelFormat pixelFormat = newBitmap.PixelFormat;
byte bitDepth = (byte)(pixelFormat == PixelFormat.Format32bppArgb ? 4 : 3);
Rectangle rectangle = new Rectangle(Point.Empty, size);
BitmapData bitmapData = newBitmap.LockBits(rectangle, ImageLockMode.ReadOnly, pixelFormat);
int dataSize = bitmapData.Stride * bitmapData.Height;
byte[] data = new byte[dataSize];
Marshal.Copy(bitmapData.Scan0, data, 0, dataSize);
Color white = Color.White;
for (int y = 0; y < size.Height; y++)
{
for (int x = 0; x < size.Width; x++)
{
// Get Index
int index = y * bitmapData.Stride + x * bitDepth;
// Set Pixel Color
data[index] = white.B;
data[index + 1] = white.G;
data[index + 2] = white.R;
}
}
Marshal.Copy(data, 0, bitmapData.Scan0, data.Length);
newBitmap.UnlockBits(bitmapData);
// Save New Converted Bitmap
string originalFileName = Path.GetFileNameWithoutExtension(allBlackPNGFullFilePath);
string directory = Path.GetDirectoryName(allBlackPNGFullFilePath);
string newBitmapFileName = originalFileName + "_Converted";
string newBitmapFullFileName = directory + Path.DirectorySeparatorChar.ToString() + newBitmapFileName + ".png";
newBitmap.Save(newBitmapFullFileName, ImageFormat.Png);
}
My input is an all black 50x50 .png
:
The problem is the output I'm getting is another all black .png
instead of an all white one.
How can I fix up my simple example code to produce an all white .png
as a result?
Any help / guidance will be really appreciated.
As pointed out by @Taw
It's a little thing on this line :
BitmapData bitmapData = newBitmap.LockBits(rectangle, ImageLockMode.ReadOnly, pixelFormat);
The ImageLockMode
is set to ReadOnly
. Since I'm making changes to the BitmapData
while looping; the ImageLockMode
should be ReadWrite