I'm checking if a debugger is present in my c++ dll with method
if(IsDebuggerPresent()) // set dll name to debug
When I load this dll in my C++/CLI wrapper (debug mode in VS) the method always returns false (release) -> why is it so? (or which code I need to determine this information)
Thank you for your help!
greets leon22
That was the solution: just enable unmanaged debugging ! (msdn.microsoft.com/en-us/library/tdw0c6sf.aspx)