I would like to get the first script in an gameobject, and still be able to set and get proper's of it. I'm coding in c# in unity I have tried "GetComponents(typeof(MonoBehaviour))" , "MonoBehaviour[] scripts = gameobject.GetComponents()" and other methods but all of that methods does not let you set and get
I dont know if it is even possible, and if it is not a i work around would be nice. Thanks
(If you need more info about this please comment and ill try to answer)
You change properties of any Component (Unity Component or Script) by getting a reference to the Component and using that.
Assuming that the component is actually on your GameObject:
ComponentType component = GetComponent<ComponentType>();
component.RandomProperty = randomValue;
Example:
Rigidbody rigidbody = GetComponent<Rigidbody>();
rigidbody.freezeRotation = true;
You can use GameObject.AddComponent<ComponentType>();
to Add a component.
Any component needs to derive from MonoBehaviour in order to be able to attach to a GameObject.
See: