Take this simplified example:
Command.h:
class Command {
public:
template<typename Func>
Command(Func newToExecute) : toExecute([&newToExecute](){newToExecute();}) { }
void callFunction(); //defined in Command.cpp -> calls function with toExecute();
private:
std::function<void()> toExecute;
};
Main.cpp:
void test(int var = 0) {
//does irrelevant things
}
int main() {
Command testCommand(test);
testCommand.callFunction();
return 0;
}
When trying to run this I get an error from the compiler using MinGW:
error: too few arguments to function Command(Func newToExecute) : toExecute([&newToExecute](){newToExecute();}) { }
Now I wouldn't have done all this just to save a simple void function, if this wasn't working:
//in the Command class:
Command(std::function<void()> newToExecute) : toExecute(std::move(newToExecute)) { } //rest unchanged
//in the main function:
Command testCommand([](){test();}); //rest unchanged
Coming from the last code example I see no reason, why the first one shouldn't work. Would anyone please explain why it is not working?
Edit: Missed a small detail in the working version, but still not closer to the explanation.
Your second version doesn't take the address of test
. The type of that &test
is void (*)(int)
, not void (*)()
.
This is also why you can't construct a std::function<void()>
from test
directly.