I get audio samples (as float array) from another method and I want to play this float array without writing any files to disk.
For this example I get samples from audio file:
var file = new AudioFileReader(stereoFile);
int startPos = 0;
int endPos = 138890;
var sampleArray = new float[endPos - startPos];
file.Read(sampleArray, startPos, sampleArray.Length);
How can I play sampleArray
?
I find next solution and it work for me:
var file = new AudioFileReader(stereoFile);
WaveFormat waveFormat = file.WaveFormat;
int startPos = 2403;
int endPos = 41265;
if (startPos % 2 != 0)
{
startPos += 1;
}
if (endPos % 2 != 0)
{
endPos += 1;
}
if (waveFormat.Channels == 2)
{
startPos *= 2;
endPos *= 2;
}
var allSamples = new float[file.Length / (file.WaveFormat.BitsPerSample / 8)];
file.Read(allSamples, 0, allSamples.Length);
Span<float> samplesSpan = allSamples;
Span<float> trackSpan = samplesSpan.Slice(startPos, endPos - startPos);
^ upper code to take correct samples for tests. code below - my solution
MemoryStream ms = new MemoryStream();
IgnoreDisposeStream ids = new IgnoreDisposeStream(ms);
using (WaveFileWriter waveFileWriter = new WaveFileWriter(ids, waveFormat))
{
waveFileWriter.WriteSamples(trackSpan.ToArray(), 0, endPos-startPos);
}
ms.Position = 0;
WaveStream waveStream = new WaveFileReader(ms);
WaveOutEvent waveOutEvent = new WaveOutEvent();
waveOutEvent.Init(waveStream);
waveOutEvent.Play();