I have problem with this code. This is Minesweeper game. The game is good, but when I move the cursor outside the game window, the whole board is revealed to me. How to fix it, does anyone know? Could you help me with this problem? I think the problem may be checking the cursor location, or the way the table is filled.
#include<SFML/Graphics.hpp>
#include<time.h>
using namespace sf;
int main()
{
srand(time(0));
RenderWindow app(VideoMode(400, 400), "Start The Minesweeper");
int w = 32;
int grid[12][12];
int sgrid[12][12]; // For showing the grid
Texture t;
t.loadFromFile("images/tiles.jpg");
Sprite s(t);
for(int i = 1; i<=10; i++)
for (int j = 1; j <= 10; j++) {
sgrid[i][j] = 10;
if (rand() % 5 == 0) grid[i][j] = 9;
else grid[i][j] = 0;
}
for (int i = 1; i <= 10; i++)
for (int j = 1; j <= 10; j++) {
int n = 0;
if (grid[i][j] == 9) continue;
if (grid[i + 1][j] == 9) n++;
if (grid[i][j + 1] == 9) n++;
if (grid[i - 1][j] == 9) n++;
if (grid[i][j - 1] == 9) n++;
if (grid[i + 1][j + 1] == 9) n++;
if (grid[i - 1][j - 1] == 9) n++;
if (grid[i - 1][j + 1] == 9) n++;
if (grid[i + 1][j - 1] == 9) n++;
grid[i][j] = n;
}
while (app.isOpen())
{
Vector2i pos = Mouse::getPosition(app);
int x = pos.x / w;
int y = pos.y / w;
Event e;
while (app.pollEvent(e))
{
if (e.type == Event::Closed)
app.close();
if (e.type == Event::MouseButtonPressed)
if (e.key.code == Mouse::Left) sgrid[x][y] = grid[x][y];
else if (e.key.code == Mouse::Right) sgrid[x][y] = 11;
}
app.clear(Color::White);
for (int i = 1; i <= 10; i++)
for (int j = 1; j <= 10; j++) {
if (sgrid[x][y] == 9) sgrid[i][j] = grid[i][j];
s.setTextureRect(IntRect(sgrid[i][j] * w, 0, w, w));
s.setPosition(i * w, j * w);
app.draw(s);
}
app.display();
}
}
It looks like you are updating x and y grid positions whether a mouse button has pressed or not, on this line:
if (sgrid[x][y] == 9) sgrid[i][j] = grid[i][j];
Also, it looks like you are checking the display sgrid[x][y]
instead of the data grid[x][y]
at the mouse click location.
What you'll most likely want to do is add a flag for when a mouse button is clicked and only check for a mine when the button is clicked. I made a couple small changes in the code below, give it a try:
#include<SFML/Graphics.hpp>
#include<time.h>
using namespace sf;
int main()
{
srand(time(0));
RenderWindow app(VideoMode(400, 400), "Start The Minesweeper");
int w = 32;
int grid[12][12];
int sgrid[12][12]; // For showing the grid
Texture t;
t.loadFromFile("images/tiles.jpg");
Sprite s(t);
for(int i = 1; i<=10; i++)
for (int j = 1; j <= 10; j++) {
sgrid[i][j] = 10;
if (rand() % 5 == 0) grid[i][j] = 9;
else grid[i][j] = 0;
}
for (int i = 1; i <= 10; i++)
for (int j = 1; j <= 10; j++) {
int n = 0;
if (grid[i][j] == 9) continue;
if (grid[i + 1][j] == 9) n++;
if (grid[i][j + 1] == 9) n++;
if (grid[i - 1][j] == 9) n++;
if (grid[i][j - 1] == 9) n++;
if (grid[i + 1][j + 1] == 9) n++;
if (grid[i - 1][j - 1] == 9) n++;
if (grid[i - 1][j + 1] == 9) n++;
if (grid[i + 1][j - 1] == 9) n++;
grid[i][j] = n;
}
while (app.isOpen())
{
Vector2i pos = Mouse::getPosition(app);
int x = pos.x / w;
int y = pos.y / w;
bool mbleft = false;
Event e;
while (app.pollEvent(e))
{
if (e.type == Event::Closed)
app.close();
if (e.type == Event::MouseButtonPressed)
if (e.key.code == Mouse::Left)
{
sgrid[x][y] = grid[x][y];
mbleft = true;
}
else if (e.key.code == Mouse::Right) sgrid[x][y] = 11;
}
app.clear(Color::White);
for (int i = 1; i <= 10; i++)
for (int j = 1; j <= 10; j++) {
if (mbleft && sgrid[x][y] == 9) sgrid[i][j] = grid[i][j];
s.setTextureRect(IntRect(sgrid[i][j] * w, 0, w, w));
s.setPosition(i * w, j * w);
app.draw(s);
}
app.display();
}
}