I'm currently working on a camera for a game. But I got stuck at the rotation.
When I move my mouse across the x- or y-axis, I want the camera to rotate around my character.
What would be a formula to calculate this vector, if the distance to the character is always the same?
I am doing this in Unity, with C#, if this is of any help.
this function may help: transform.RotateAround(Vector3 axis, float degree)
you can read the Unity Script Reference for more info.
-oh and I think you should tag your next questions with "unity3d" but you get the best Unity3d-help at UnityAnswers-Forum http://answers.unity3d.com/index.html.