So I want to make an animation as the arrow from the Waze app, I want that it moves smoothly and constant. I don't know how to do it inside the QtGraphicsView. My object(arrow) moves by an QVariantAnimation, Which interpolates from the current position until the next position. End it slightly stops. I don't wanna this feature (stops), I want that my animation runs continuous and smoothly. Does anyone know how?
Here is a minimum reproducible example:
from PyQt5 import QtWidgets
from PyQt5 import QtCore
from PyQt5 import QtGui
import sys
import random
random.seed(0)
class Example(QtWidgets.QWidget):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.button = QtWidgets.QPushButton("Start", self)
self.button.clicked.connect(self.doAnim)
self.button.move(10, 10)
self.scene = QtWidgets.QGraphicsScene()
self.view = QtWidgets.QGraphicsView(self)
self.view.setScene(self.scene)
self.view.setGeometry(150, 30, 500, 800)
self.setGeometry(300, 300, 380, 300)
self.setWindowTitle('Animation')
pen = QtGui.QPen()
pen.setBrush(QtGui.QBrush(QtCore.Qt.darkBlue))
pen.setWidth(5)
self.scene.addEllipse(0,0,10,10, pen)
self.show()
self.ellipse = self.scene.items()[0]
def doAnim(self):
# Every time that I click on the start buttom this animation runs
# and stops,
pos = self.ellipse.pos()
new_pos = QtCore.QPointF(pos.x()+ random.randint(-10, 10), pos.y() +random.randint(-10, 10))
self.anim = QtCore.QVariantAnimation()
self.anim.setDuration(1000)
self.anim.setStartValue(pos)
self.anim.setEndValue(new_pos)
self.anim.setLoopCount(-1)
self.anim.valueChanged.connect(self.ellipse.setPos)
self.anim.start(QtCore.QVariantAnimation.DeleteWhenStopped)
if __name__ == "__main__":
import sys
app = QtWidgets.QApplication(sys.argv)
ex = Example()
ex.show()
app.exec_()
The simple solution is to connect to the finished
signal of the animation, and set again the start/end values if a new target position is available.
from random import randrange
from PyQt5 import QtCore, QtGui, QtWidgets
class Example(QtWidgets.QWidget):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
layout = QtWidgets.QGridLayout(self)
self.startButton = QtWidgets.QPushButton("Start")
layout.addWidget(self.startButton)
self.addPointButton = QtWidgets.QPushButton("Add target point")
layout.addWidget(self.addPointButton, 0, 1)
self.view = QtWidgets.QGraphicsView()
layout.addWidget(self.view, 1, 0, 1, 2)
self.scene = QtWidgets.QGraphicsScene()
self.view.setScene(self.scene)
self.scene.setSceneRect(-10, -10, 640, 480)
pen = QtGui.QPen(QtCore.Qt.darkBlue, 5)
self.ellipse = self.scene.addEllipse(0, 0, 10, 10, pen)
self.queue = []
self.startButton.clicked.connect(self.begin)
self.addPointButton.clicked.connect(self.addPoint)
self.anim = QtCore.QVariantAnimation()
self.anim.setDuration(1000)
self.anim.valueChanged.connect(self.ellipse.setPos)
self.anim.setStartValue(self.ellipse.pos())
self.anim.finished.connect(self.checkPoint)
def begin(self):
self.startButton.setEnabled(False)
self.addPoint()
def addPoint(self):
self.queue.append(QtCore.QPointF(randrange(600), randrange(400)))
self.checkPoint()
def checkPoint(self):
if not self.anim.state() and self.queue:
if self.anim.currentValue():
# a valid currentValue is only returned when the animation has
# been started at least once
self.anim.setStartValue(self.anim.currentValue())
self.anim.setEndValue(self.queue.pop(0))
self.anim.start()