The following code will create a new circle on openGL but how can I make it draw spiral instead of the circle?
glBegin(GL_POINTS);
for (float angle = 0; angle < 360; angle += 1)
{
x = 50 * cos(angle);
y = 50 * sin(angle);
glVertex2f(x, y);
}
glEnd();
You need to increase the radius in the loop. e.g.:
float radius = 0.0f;
glBegin(GL_POINTS);
for (float angle = 0; angle < 1440; angle += 1)
{
x = cos(angle * M_PI / 180) * radius;
y = sin(angle * M_PI / 180) * radius;
radius += 0.1f;
glVertex2f(x, y);
}
glEnd();
Note the unit of the angle of sin
and cos
is Radians.