I have been using Processing with java.awt.Robot and java.awt.Dimension to lock the mouse into the center of the screen. robot moves the mouse to relative to to the monitor, I need it to be relative to the window. I need a suggestion for how to get window location or a class like robot that works relative to the window.
void MouseLock() {
if(mouseX != screensizex/2 || mouseY != screensizey/2) {
xmovement = (mouseX - screensizex/2);
Ymovement = (mouseY - screensizey/2);
try {
Robot screenWin = new Robot();
screenWin.mouseMove((int)screensizex/2, (int)screensizey/2);
} catch (Exception e) {
e.printStackTrace();
}
}
}
anything that gets my xmovement and ymovement while disabling the mouse from leaving the program will work
You can get the window's top-left location with this renderer-independent method and use that to location the coordinate of the center of the sketch. Note you might have to account for the height of the titlebar.
PVector getWindowLocation() {
PVector windowLocation = new PVector();
switch (sketchRenderer()) {
case P2D:
case P3D:
com.jogamp.nativewindow.util.Point p = new com.jogamp.nativewindow.util.Point();
((com.jogamp.newt.opengl.GLWindow) surface.getNative()).getLocationOnScreen(p);
windowLocation.x = p.getX();
windowLocation.y = p.getY();
break;
case FX2D:
final processing.javafx.PSurfaceFX FXSurface = (processing.javafx.PSurfaceFX) surface;
final javafx.scene.canvas.Canvas canvas = (javafx.scene.canvas.Canvas) FXSurface.getNative();
final javafx.stage.Stage stage = (javafx.stage.Stage) canvas.getScene().getWindow();
windowLocation.x = (float) stage.getX();
windowLocation.y = (float) stage.getY();
break;
case JAVA2D:
java.awt.Frame f = (java.awt.Frame) ((processing.awt.PSurfaceAWT.SmoothCanvas) surface.getNative())
.getFrame();
windowLocation.x = f.getX();
windowLocation.y = f.getY();
break;
}
return windowLocation;
}