I'm drawing each point of a vector as a vertex in P5.js
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I would like to change the color of each vertex in a loop separately like a rainbow. The thing is that it changes the color of all the vertex and I don't know why.
var x = 0.01
var y = 0
var z = 0
var sigma = 10
var prandtl = 28
var rayleigh = 8 / 3
var dt = 0.01
var positionPoint = []
var colorChange = 0;
function setup() {
createCanvas(800, 800, WEBGL)
colorMode(HSB)
}
function draw() {
background("grey")
formula()
noFill()
scale(5)
strokeWeight(3)
beginShape()
rotateZ(frameCount * 0.01);
rotateY(frameCount * 0.01);
for (var i = 0; i < positionPoint.length; i++) {
stroke(colorChange, 255, 255)
vertex(positionPoint[i].x, positionPoint[i].y, positionPoint[i].z)
colorChange += 0.001
if (colorChange > 255) {
colorChange = 0
}
}
endShape()
}
const formula = () => {
var dx = (sigma * (y - x)) * dt
var dy = (x * (prandtl - z) - y) * dt
var dz = (x * y - rayleigh * z) * dt
x = x + dx
y = y + dy
z = z + dz
positionPoint.push(createVector(x, y, z))
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.1.9/p5.min.js"></script>
Shapes drawn from corner points can only be colored uniformly. You need to draw separate line segments.
vertex(positionPoint[i].x, positionPoint[i].y, positionPoint[i].z)
line(positionPoint[i].x, positionPoint[i].y, positionPoint[i].z,
positionPoint[i+1].x, positionPoint[i+1].y, positionPoint[i+1].z)
Color channels are in range [0, 255]. Set colorChange = 0
before the loop and inclrement it by 1 in the loop:
colorChange = 0;
for (var i = 0; i < positionPoint.length-1; i++) {
// [...]
colorChange += 1
if (colorChange > 255) {
colorChange = 0
}
}
var x = 0.01
var y = 0
var z = 0
var sigma = 10
var prandtl = 28
var rayleigh = 8 / 3
var dt = 0.01
var positionPoint = []
var colorChange = 0;
function setup() {
createCanvas(800, 800, WEBGL)
colorMode(HSB)
}
function draw() {
background("grey")
formula()
noFill()
scale(5)
strokeWeight(3)
//beginShape()
rotateZ(frameCount * 0.01);
rotateY(frameCount * 0.01);
colorChange = 0;
for (var i = 0; i < positionPoint.length-1; i++) {
stroke(colorChange, 255, 255)
//vertex(positionPoint[i].x, positionPoint[i].y, positionPoint[i].z)
line(positionPoint[i].x, positionPoint[i].y, positionPoint[i].z, positionPoint[i+1].x, positionPoint[i+1].y, positionPoint[i+1].z)
colorChange += 1
if (colorChange > 255) {
colorChange = 0
}
}
//endShape()
}
const formula = () => {
var dx = (sigma * (y - x)) * dt
var dy = (x * (prandtl - z) - y) * dt
var dz = (x * y - rayleigh * z) * dt
x = x + dx
y = y + dy
z = z + dz
positionPoint.push(createVector(x, y, z))
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.1.9/p5.min.js"></script>