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unity-game-enginelight

How to make every side of an object light the same?


In this case, I would like them to be the same light red as the left side without ambient light

This is the picture


Solution

  • If you want an object with the same colour in all faces without having the light to change in the scene you can use an unlit material

    1. create a new material

    2. select an unlit shader (for example default/unlit)

    3. apply that material to your object

    4. apply a texture with a flat colour that you want (for example a simple PNG of the red colour)

    Now you have an object all with the same colour in all faces and it is not affected by light.