In this case, I would like them to be the same light red as the left side without ambient light
If you want an object with the same colour in all faces without having the light to change in the scene you can use an unlit material
create a new material
select an unlit shader (for example default/unlit)
apply that material to your object
apply a texture with a flat colour that you want (for example a simple PNG of the red colour)
Now you have an object all with the same colour in all faces and it is not affected by light.