In OpenGL Programming Guide
, some code use 'in' in tessellation evaluation shader like this:
layout(triangles,equal_spacing,ccw,points) out;
and some times like this:
layout (quads,equal_spacing,cw) in;
the name of variables changes,some times it's out
,some times in
,I'm confused.And I changed it in my code, there are no differences,so what are the differences between in
and out
?
[...] the name of variables changes, some times it's
out
, some timesin
.
No it is not.
The Tessellation Evaluation Shader allows you to specify input layout qualifiers for the primitive-mode, vertex-spacing, and order.
The Tessellation Control Shader allows you to specify the output layout qualifier for the number of vertices.
See OpenGL Shading Language 4.60 Specification (HTML) - 4.4. Layout Qualifiers
The layout qualifier:
layout(triangles,equal_spacing,ccw,points) out;
is incorrect and causes a compile time error.