I would like to make the screen fade out to black, and fade it back in programmatically. I could not find a clever solution to this yet. I know I can fade in and out an entity using the material's opacity, but can you apply this to the whole screen or the camera?
Thank you
I'd go with a simple approach - change the opacity of a black sphere around the camera:
<script src="https://aframe.io/releases/1.1.0/aframe.min.js"></script>
<script>
// declare the component
AFRAME.registerComponent("foo", {
init: function() {
// grab the "fading sphere"
var fadingEl = document.querySelector("#lord-fader")
// when clicked - emit the defined "startEvent"
this.el.addEventListener("click", e => fadingEl.emit("animate"))
}
})
</script>
<a-scene cursor="rayOrigin: mouse" raycaster="objects: .interactable">
<a-text position="-0.75 2.5 -4.5" value="click to animate" color="black"></a-text>
<a-sphere class="interactable" position="0 1.25 -5" radius="1.25" color="#EF2D5E" foo></a-sphere>
<a-plane position="0 0 -4" rotation="-90 0 0" width="4" height="4" color="#7BC8A4"></a-plane>
<a-sky color="#ECECEC"></a-sky>
<a-camera>
<!-- our fake-fade sphere -->
<a-sphere id="lord-fader" radius="0.05"
material="shader:flat; color: black; opacity: 0.0; side: double "
animation="property: material.opacity; from: 0.0; to: 1.0 dur: 500; dir: alternate; loop: 2; startEvents: animate"></a-sphere>
</a-camera>
</a-scene>
A simpler solution could be animating a HTML element overlaid over the a-frame scene. A harder solution would be post-processing.