I have this code: mainclass.cpp file:
#include "mainclass.h"
#include <QtDebug>
#include <QApplication>
Domino *domino = new Domino();
int main(int argc, char *argv[])
{
qDebug()<< __FUNCTION__;
QApplication a(argc, argv);
MainClass w;
w.show();
return a.exec();
}
MainClass::MainClass(QWidget *parent) : QMainWindow(parent)
{
qDebug()<< __FUNCTION__;
//Domino *domino = new Domino();
connect(domino, SIGNAL(OneImageReceivedSignal()), this, SLOT(OneImageReceivedSlot()));
domino->ReceiveAnImage();
}
void MainClass::OneImageReceivedSlot(){
qDebug()<< __FUNCTION__;
}
domino.cpp file:
#include "domino.h"
#include <QtDebug>
Domino::Domino(QObject *parent) : QObject(parent)
{
qDebug()<< __FUNCTION__;
cdl_img_acquisition_= new CDLImageAcquisition();
connect(cdl_img_acquisition_, SIGNAL(OneImageReceivedSignal()), this, SIGNAL(OneImageReceivedSignal()));
}
void Domino::ReceiveAnImage(){
qDebug()<<__FUNCTION__;
cdl_img_acquisition_->ReceiveAnImage();
}
CDLImageAcquisition *Domino::get_cdl_img_acquisition(){
qDebug()<< __FUNCTION__;
return this->cdl_img_acquisition_;
}
icdlimageacquisition.cpp file:
#include "cdlimageacquisition.h"
#include<QtDebug>
CDLImageAcquisition::CDLImageAcquisition(QObject *parent) : QObject(parent)
{
qDebug()<< __FUNCTION__;
icdlcam_=new ICDLCam();
connect(icdlcam_, SIGNAL(OneImageReceivedSignal()),this, SIGNAL(OneImageReceivedSignal()));
}
void CDLImageAcquisition::ReceiveAnImage(){
qDebug()<<__FUNCTION__;
icdlcam_->ReceiveAnImage();
}
ICDLCam *CDLImageAcquisition::get_cdl_cam(){
qDebug()<< __FUNCTION__;
return this->icdlcam_;
}
icdlcam.cpp file:
#include "icdlcam.h"
#include <assert.h>
#include <QtDebug>
ICDLCam::ICDLCam(QObject *parent) : QObject(parent)
{
qDebug()<< __FUNCTION__;
}
void ICDLCam::ReceiveAnImage(){
qDebug()<<__FUNCTION__;
emit OneImageReceivedSignal();
}
When I build and run with MSVC 2015, or 2019, the program crashed as below:
15:57:25: Starting C:\Users\User\source\DL01-SOFTWARE\build-DOMINO-TEST2-Desktop_Qt_5_15_0_MSVC2019_64bit-Debug\Lib\debug\Lib.exe ...
Domino::Domino
CDLImageAcquisition::CDLImageAcquisition
ICDLCam::ICDLCam
15:57:27: The program has unexpectedly finished.
15:57:27: The process was ended forcefully.
15:57:27: C:\Users\User\source\DL01-SOFTWARE\build-DOMINO-TEST2-Desktop_Qt_5_15_0_MSVC2019_64bit-Debug\Lib\debug\Lib.exe crashed.
The debugger crashes at connect(icdlcam_, SIGNAL(OneImageReceivedSignal()),this, SIGNAL(OneImageReceivedSignal()));
of the CDLImageAcquisition constructor.
It shows this message dialog: "Exception triggered: The inferior stopped because it triggered an exception. Stopped in thread 0 by: Exception at 0x7fff9dd8da2a, code:0xc0000005: read access violation at: 0x0, flags = 0x0 (first chance).
The program does not crash when:
domino
variable inside the local scope of the MainClass
constructordomino
variable.I have to use Pylon API in Windows that does not support MinGW compiler, and I also need the global scope of the domino
variable later. I also tried putting it as a static member of a class, but the result is the same.
I don't have an explanation on what exactly happens, I can only assume that there is some Qt magic happening here with the Win32 API.
For GUI (non-console) applications, the starting point is not main
, but WinMain
, which is why Qt redefines main
to qMain
(https://code.qt.io/cgit/qt/qtbase.git/tree/src/gui/kernel/qwindowdefs.h?h=5.15#n114) and links to a special qtmain static library (https://code.qt.io/cgit/qt/qtbase.git/tree/src/winmain/?h=5.15), the details of which elude me...
Anyhow, a minimal example to reproduce the issue:
main.cpp:
#include <QObject>
class Test : public QObject
{
Q_OBJECT
public:
Test() {
connect(this, &Test::sig, this, &Test::slot);
}
void slot() {}
signals:
void sig();
};
Test *t = new Test;
int main(int argc, char *argv[]) {
// Test t;
return 0;
}
#include "main.moc"
test.pro
CONFIG += c++11
SOURCES += main.cpp
The above crashes.
If you create the Test
object in main
instead of globally, it no longer crashes.
If you build it as a console application, it no longer crashes, i.e. when changing the CONFIG line to CONFIG += c++11 console
, rerunning qmake & rebuilding.
Bottom line: You cannot use connect
before main
.
Options that you have, besides not calling connect
in the constructor of your global object (or not using a global object):
Test *t = nullptr;
int main(int argc, char *argv[]) {
t = new Test;
return 0;
}
The object created by Q_GLOBAL_STATIC initializes itself on the first use, which means that it will not increase the application or the library's load time. Additionally, the object is initialized in a thread-safe manner on all platforms.
Q_GLOBAL_STATIC(Test, t)
somewhere else access the object either by calling methods with t->someMethod()
or access the pointer with t()
, e.g. connect(t(), &Test::sig, .....)
.