My lance-gg game works on localhost, but now that I have tried to deploy on digital ocean the site seems to be hosting but I can't connect the socket.io. The error in the client browser is:
[Error] Failed to load resource: The request timed out. (socket.io, line 0) http://144.126.196.39:3001/socket.io/?EIO=3&transport=polling&t=NOU8Lc-
The server code is:
import path from 'path';
import express from 'express';
import socketIO from 'socket.io';
import { Lib, ServerEngine, GameEngine } from 'lance-gg';
// define routes and socket
const server = express();
server.get('/', (req, res) => { res.sendFile(path.join(__dirname, '../dist/index.html')); });
server.use('/', express.static(path.join(__dirname, '../dist/')));
let requestHandler = server.listen(3001);
const io = socketIO(requestHandler);
// Game Instances
const gameEngine = new GameEngine({ traceLevel: Lib.Trace.TRACE_NONE });
const serverEngine = new ServerEngine(io, gameEngine, { debug: {}, updateRate: 12 });
serverEngine.start();
And the client code is:
import { Renderer, GameEngine, ClientEngine } from 'lance-gg';
const options = {
delayInputCount: 3,
scheduler: 'render-schedule',
syncOptions: {
sync: 'extrapolate',
remoteObjBending: 0.8,
bendingIncrements: 12
},
serverURL: 'http://144.126.196.39:3001'
};
// create a client engine and a game engine
const gameEngine = new GameEngine(options);
const clientEngine = new ClientEngine(gameEngine, options, Renderer);
document.addEventListener('DOMContentLoaded', (e) => clientEngine.start());
I understand the nodeJS starter template in digital ocean uses Nginx so I made sure to redirect using port 3001 to my app.
server {
listen 80 default_server;
listen [::]:80 default_server;
root /var/www/moon-game-2;
index index.html index.htm index.nginx-debian.html;
server_name hellonode;
location ^~ /assets/ {
gzip_static on;
expires 12h;
add_header Cache-Control public;
}
location / {
proxy_http_version 1.1;
proxy_cache_bypass $http_upgrade;
proxy_set_header Upgrade $http_upgrade;
proxy_set_header Connection 'upgrade';
proxy_set_header Host $host;
proxy_set_header X-Real-IP $remote_addr;
proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
proxy_set_header X-Forwarded-Proto $scheme;
proxy_pass http://localhost:3001;
}
}
How can I make it so that my socket.io also connects to my lance-gg server?
Nevermind, solved my problem which was in the client code. On the cloud environment obviously, I don't need to specify the port 3001 like I do on localhost.
// ...
import { USE_CLOUD_SERVER } from './constants';
const options = {
// ...
// The cloud server is set up with Nginx to redirect to the right port.
serverURL: USE_CLOUD_SERVER ? 'http://144.126.196.39' : 'http://localhost:3001'
};
// ...