I am making a plugin where people can toggle the chat for themselves on the server.
What I have right now works pretty well:
@EventHandler(priority = EventPriority.HIGHEST)
public void onPlayerChat(@NotNull AsyncPlayerChatEvent e) {
if(TOGGLED_USERS_BY_UUID.contains(e.getPlayer().getUniqueId().toString())) {
e.setCancelled(true);
e.getPlayer().sendRawMessage(ToggleChat.LANG.get("cannotChat"));
return;
}
String message = e.getMessage();
getLogger().info(String.format("<%s>: %s", e.getPlayer().getName(), message));
e.setCancelled(true);
for(Player p : getServer().getOnlinePlayers()) {
if(!TOGGLED_USERS_BY_UUID.contains(p.getUniqueId().toString()))
p.sendRawMessage(String.format("<%s> %s", e.getPlayer().getName(), message));
}
}
But the problem comes when users have other things for their chat, such as a specific level for their chat message like (lvl) [username] - message
or something.
How do I make it so that I don't have to re-send the message to users or just cancel the event for a specific user?
Thanks!
@EventHandler
public void onPlayerChat(AsyncPlayerChatEvent event) {
event.getRecipients().remove(/*player who shouldn't see chat*/);
}
If you want to filter players by their xp levels, you can use
getRecipients().removeIf(p -> p.getLevel() < minimumLevel)