I have a 2D map I want to zoom in to based on the cursor X and Y coordinates. Currently I have some working code, but if I move the cursor to a new position after an initial zoom the next zoom is slightly off. I've been trying to figure this out for a while but I can't get my head around the math. Its probably something simple I just can't visualize the right way to do this.
Sample code.
float ZoomMax = 7f;
float ZoomMin = 1f;
private float[] MapPan = new float[] { 0, 0 };
private float MapScale = 1f;
protected override void OnMouseWheel(MouseEventArgs e)
{
var coordinates = panelMap.PointToClient(Cursor.Position);
if (e.Delta > 0)
{
if (MapScale < ZoomMax)
{
MapScale += 0.2f;
ZoomToMouse(coordinates.X, coordinates.Y);
}
else
{
MapScale = ZoomMax;
}
}
else if (e.Delta < 0)
{
if (MapScale > ZoomMin)
{
MapScale -= 0.2f;
ZoomToMouse(coordinates.X, coordinates.Y);
}
else
{
MapPan[0] = 0;
MapPan[1] = 0;
MapScale = ZoomMin;
}
}
}
private void ZoomToMouse(int x, int y)
{
float xScaled = x * MapScale;
float xScaled = y * MapScale;
float X = x - xScaled;
float Y = y - yScaled;
MapPan[0] = X / MapScale;
MapPan[1] = Y / MapScale;
}
private void map_PaintSurface(object sender, SKPaintGLSurfaceEventArgs e)
{
SKCanvas skCanvas = e.Surface.Canvas;
skCanvas.Scale(MapScale);
skCanvas.Translate(MapPan[0], MapPan[1]);
using(SKPaint skPaint = new SKPaint())
{
skCanvas.DrawText("Hello", 0, 0, skPaint);
}
}
This is what I came up with if anyone has a similar problem.
private float ZoomMax = 7f;
private float ZoomMin = 1f;
private PointF MapPan = new PointF(0, 0);
private float MapScale = 1f;
protected override void OnMouseWheel(MouseEventArgs e)
{
if (FindControlAtCursor(this) != map) { return; }
var coordinates = map.PointToClient(Cursor.Position);
float ScrollDelta = e.Delta * 0.002f;
float prevScale = MapScale;
MapScale = Clamp(MapScale + ScrollDelta,ZoomMin,ZoomMax);
ZoomToMouse(coordinates, prevScale);
}
public static Control FindControlAtCursor(Form form)
{
Point pos = Cursor.Position;
if (form.Bounds.Contains(pos))
return FindControlAtPoint(form, form.PointToClient(pos));
return null;
}
public static float Clamp(float value, float min, float max)
{
return (value < min) ? min : (value > max) ? max : value;
}
private void ZoomToMouse(PointF Mouse, float PreviousScale)
{
PointF TranslatedMouse = new PointF((Mouse.X / PreviousScale) - MapPan.X, (Mouse.Y / PreviousScale) - MapPan.Y);
PointF ScaledMouse = new PointF(TranslatedMouse.X * MapScale, TranslatedMouse.Y * MapScale);
PointF NewPosition = new PointF((Mouse.X - ScaledMouse.X) / MapScale, (Mouse.Y - ScaledMouse.Y) / MapScale);
float currentWidth = map.Width * MapScale;
float currentHeight = map.Height * MapScale;
float diffX = (currentWidth - map.Width) / MapScale;
float diffY = (currentHeight - map.Height) / MapScale;
MapPan.X = Clamp(NewPosition.X, -diffX, 0);
MapPan.Y = Clamp(NewPosition.Y, -diffY, 0);
}
private void map_PaintSurface(object sender, SKPaintGLSurfaceEventArgs e)
{
SKCanvas skCanvas = e.Surface.Canvas;
skCanvas.Scale(MapScale);
skCanvas.Translate(MapPan.X, MapPan.Y);
using (SKPaint skPaint = new SKPaint())
{
skCanvas.DrawText("Hello", 0, 0, skPaint);
}
}