Im building a snake game and need to remove an event listener after the space bar has fired, but im not getting any luck as the following code;
window.removeEventListener('keypress', (event)
doesn't do anything. Any ideas what is the proper way for this? Thanks
window.addEventListener('keypress', (event) => {
console.log(event)
if (event.key === ' ') {
startGame()
window.removeEventListener('keypress', (event))
}
})
You need a reference to the function in order to remove it. Don't use anonymous functions, instead:
function handleKeyPress(event){
console.log(event)
if (event.key === ' ') {
startGame()
window.removeEventListener('keypress', (event))
}
})
//add it
window.addEventListener('keypress',handleKeyPress);
//remove it
window.removeEventListener('keypress',handleKeyPress);