I have the following program (using skulpt) which generates Python output in the browser on hitting "run". The output code is in the "pre" tags. I have tried various different things to apply the CSS to the executed output, but it isn't working.
This is my css
<style>
.running {
border: 20px outset black ;
background-color: black;
text-align: center;
p: color:white;
pre
{
white-space: pre-wrap !important;
}
}
</style>
This is the HTML part of the code.
<h3>Heading here</h3>
<form>
<textarea id="yourcode" cols="40" rows="10">
print("Hello World")
</textarea><br />
<button type="button" onclick="runit()">Run</button>
<button type="button" onclick="clearit()">Clear</button>
<button type="button" onclick="clearit()">--X--</button>
<button type="button" onclick="clearit()">--Y--</button>
<button type="button" onclick="clearit()">--Z--</button>
</form>
<br>
<br>
<br>
<div class="running">
<pre id="output" ></pre>
<!-- If you want turtle graphics include a canvas -->
<div id="mycanvas">
</div>
I assume it is this that is responsible for generating the output code:
<pre id="output" ></pre>
This is the JavaScript functionality (for reference) that produces the output code
<body>
<center>
<script type="text/javascript">
// output functions are configurable. This one just appends some text
// to a pre element.
function outf(text) {
var mypre = document.getElementById("output");
mypre.innerHTML = mypre.innerHTML + text;
}
function builtinRead(x) {
if (Sk.builtinFiles === undefined || Sk.builtinFiles["files"][x] === undefined)
throw "File not found: '" + x + "'";
return Sk.builtinFiles["files"][x];
}
// Here's everything you need to run a python program in skulpt
// grab the code from your textarea
// get a reference to your pre element for output
// configure the output function
// call Sk.importMainWithBody()
function runit() {
var prog = document.getElementById("yourcode").value;
var mypre = document.getElementById("output");
mypre.innerHTML = '';
Sk.pre = "output";
Sk.configure({output:outf, read:builtinRead});
(Sk.TurtleGraphics || (Sk.TurtleGraphics = {})).target = 'mycanvas';
var myPromise = Sk.misceval.asyncToPromise(function() {
return Sk.importMainWithBody("<stdin>", false, prog, true);
});
myPromise.then(function(mod) {
console.log('success');
},
function(err) {
console.log(err.toString());
});
}
function clearit(){
document.getElementById('yourcode').value = 'Your awesome code here';
document.getElementById('output').innerHTML = '';
}
</script>
Question: How do I format the code such that the background is black (this works) but the output code on pressing "run" is WHITE.
I don't know if it is due to missing out an ID - I notice the pre tags in the HTML have an id or incorrect use of the tags in the CSS.
Other things I have tried in the CSS: (doesn't work either)
<style>
.running {
border: 20px outset black ;
background-color: black;
text-align: center;
p: color:white;
pre {
color:white;
display: block;
font-family: monospace;
white-space: pre;
margin: 1em 0;
}
}
</style>
It seems p: color: white;
is invalid css, since p
is an element not a style property. Instead, this line should be just color: white;
.
Example snippet below:
.running {
border: 20px outset black;
background-color: black;
text-align: center;
color:white;
pre {
white-space: pre-wrap !important;
}
}
<h3>Heading here</h3>
<form>
<textarea id="yourcode" cols="40" rows="10">
print("Hello World")
</textarea><br />
<button type="button" onclick="runit()">Run</button>
<button type="button" onclick="clearit()">Clear</button>
<button type="button" onclick="clearit()">--X--</button>
<button type="button" onclick="clearit()">--Y--</button>
<button type="button" onclick="clearit()">--Z--</button>
</form>
<br>
<br>
<br>
<div class="running">
<pre id="output">Test output should be white!</pre>
<!-- If you want turtle graphics include a canvas -->
<div id="mycanvas">
</div>