I have the following code for a jscript implementation of skulpt to run Python in the browser. I have added a "clear" button, and when it is clicked, I want the text inside the textbox, as well as any "run" code, to be deleted/cleared from the screen.
The below shows my attempt (the function "clearit") but it doesn't work. Any suggestions - please post code for that function with an explanation for what I was doing wrong/corrections.
Relevant function
function clearit(){
var prog = document.getElementById("yourcode").value;
mypre.innerHTML = 'TRY SOME NEW CODE';
<textarea id="yourcode" cols="40" rows="10">
print("Hello World")
</textarea>
}
I paste the full code below, because it could be down to the fact that I am putting the function in wrong place. It stops working altogether once I add this function.
Full code (page.html)
<!DOCTYPE html>
<html>
<head>
<script src="http://ajax.googleapis.com/ajax/libs/jquery/1.9.0/jquery.min.js" type="text/javascript"></script>
<script src="http://www.skulpt.org/js/skulpt.min.js" type="text/javascript"></script>
<script src="http://www.skulpt.org/js/skulpt-stdlib.js" type="text/javascript"></script>
</head>
<body>
<script type="text/javascript">
// output functions are configurable. This one just appends some text
// to a pre element.
function outf(text) {
var mypre = document.getElementById("output");
mypre.innerHTML = mypre.innerHTML + text;
}
function builtinRead(x) {
if (Sk.builtinFiles === undefined || Sk.builtinFiles["files"][x] === undefined)
throw "File not found: '" + x + "'";
return Sk.builtinFiles["files"][x];
}
// Here's everything you need to run a python program in skulpt
// grab the code from your textarea
// get a reference to your pre element for output
// configure the output function
// call Sk.importMainWithBody()
function runit() {
var prog = document.getElementById("yourcode").value;
var mypre = document.getElementById("output");
mypre.innerHTML = '';
Sk.pre = "output";
Sk.configure({output:outf, read:builtinRead});
(Sk.TurtleGraphics || (Sk.TurtleGraphics = {})).target = 'mycanvas';
var myPromise = Sk.misceval.asyncToPromise(function() {
return Sk.importMainWithBody("<stdin>", false, prog, true);
});
myPromise.then(function(mod) {
console.log('success');
},
function(err) {
console.log(err.toString());
});
}
<script>
function clearit(){
var prog = document.getElementById("yourcode").value;
var mypre = document.getElementById("output");
<textarea id="yourcode" cols="40" rows="10">
print("Hello World")
</textarea>
}
</script>
</script>
<h3>Try This</h3>
<form>
<textarea id="yourcode" cols="40" rows="10">
print("Hello World")
</textarea><br />
<button type="button" onclick="runit()">Run</button>
</form>
<p>Output below</p>
<button type="button" onclick="clearit()">Clear</button>
<pre id="output" ></pre>
<!-- If you want turtle graphics include a canvas -->
<div id="mycanvas"></div>
<script src="js/skulpt.min.js" type="text/javascript"></script>
<script src="js/skulpt-stdlib.js" type="text/javascript"></script>
</body>
</html>
I also tried some other iterations of the function, see below.
<script>
function clearit(){
var prog = document.getElementById("yourcode").value;
var mypre = document.getElementById("output");
mypre.innerHTML = 'TRY SOME NEW CODE';
<textarea id="yourcode" cols="40" rows="10">
print("Hello World")
</textarea>
}
</script>
To clarify: The mypre.innerHtml worked...but not clearing the textbox with the code. The part I want to implement is to clear the textarea. If I remove the part with <textarea id..) etc the code works fine, and also clears the OUTPUT console. I need the next bit (clearing the textarea) working.
Your function should look like this:
function clearit(){
document.getElementById('yourcode').value = '';
document.getElementById('output').innerHTML = '';
}
You also have too many script tags, remove the ones around the clearit() function.