Search code examples
c#macosmonoconsole-applicationscreenshot

How to take screenshot every few seconds C# console


I am making a c# console application that takes a screenshot every 20-40 seconds.

I've tried looking everywhere, but all other examples don't use the console

This is the code I have made so far:

using System;
using System.Drawing;
using System.Drawing.Imaging;
using System.Threading;
using System.Windows.Forms;

namespace FizzBuzz
{
    class MainClass
    {
        public static void ScreenShot()
        {
            Random rnd = new Random();
            int sleepTime = rnd.Next(20, 40);
            int num = 0;
            while (num == 0)
            {
                Rectangle bounds = Screen.GetBounds(Point.Empty);
                using (Bitmap bitmap = new Bitmap(bounds.Width, bounds.Height))
                {
                    using (Graphics g = Graphics.FromImage(bitmap))
                    {
                        g.CopyFromScreen(new Point(bounds.Left, bounds.Top), Point.Empty, bounds.Size);
                    }
                    bitmap.Save("screenshots.png", ImageFormat.Png);
                }
                Thread.Sleep(sleepTime*100);
            }
        }

        public static void Main(string[] args)
        {
            ScreenShot();
        }
    }
}

However, when I run the code I get a long error message on the console like this:

error message


Solution

  • Is this what you want?

    using System;
    using System.Drawing;
    using System.Drawing.Imaging;
    using System.Runtime.InteropServices;
    using System.IO;
    using ScreenTest;
    using System.Threading;
    
    
    namespace ScreenTest
    {
        public class PrintScreen
        {
        /// <summary>
        /// Creates an Image object containing a screen shot of the entire desktop
        /// </summary>
        /// <returns></returns>
        public Image CaptureScreen()
        {
            return CaptureWindow(User32.GetDesktopWindow());
        }
    
        /// <summary>
        /// Creates an Image object containing a screen shot of a specific window
        /// </summary>
        /// <param name="handle">The handle to the window. (In windows forms, this is obtained by the Handle property)</param>
        /// <returns></returns>
        public Image CaptureWindow(IntPtr handle)
        {
            // get te hDC of the target window
            IntPtr hdcSrc = User32.GetWindowDC(handle);
            // get the size
            User32.RECT windowRect = new User32.RECT();
            User32.GetWindowRect(handle, ref windowRect);
            int width = windowRect.right - windowRect.left;
            int height = windowRect.bottom - windowRect.top;
            // create a device context we can copy to
            IntPtr hdcDest = GDI32.CreateCompatibleDC(hdcSrc);
            // create a bitmap we can copy it to,
            // using GetDeviceCaps to get the width/height
            IntPtr hBitmap = GDI32.CreateCompatibleBitmap(hdcSrc, width, height);
            // select the bitmap object
            IntPtr hOld = GDI32.SelectObject(hdcDest, hBitmap);
            // bitblt over
            GDI32.BitBlt(hdcDest, 0, 0, width, height, hdcSrc, 0, 0, GDI32.SRCCOPY);
            // restore selection
            GDI32.SelectObject(hdcDest, hOld);
            // clean up
            GDI32.DeleteDC(hdcDest);
            User32.ReleaseDC(handle, hdcSrc);
    
            // get a .NET image object for it
            Image img = Image.FromHbitmap(hBitmap);
            // free up the Bitmap object
            GDI32.DeleteObject(hBitmap);
    
            return img;
        }
    
        /// <summary>
        /// Captures a screen shot of a specific window, and saves it to a file
        /// </summary>
        /// <param name="handle"></param>
        /// <param name="filename"></param>
        /// <param name="format"></param>
        public void CaptureWindowToFile(IntPtr handle, string filename, ImageFormat format)
        {
            Image img = CaptureWindow(handle);
            img.Save(filename, format);
        }
    
        /// <summary>
        /// Captures a screen shot of the entire desktop, and saves it to a file
        /// </summary>
        /// <param name="filename"></param>
        /// <param name="format"></param>
        public void CaptureScreenToFile(string filename, ImageFormat format)
        {
            Image img = CaptureScreen();
            img.Save(filename, format);
        }
    
        /// <summary>
        /// Helper class containing Gdi32 API functions
        /// </summary>
        private class GDI32
        {
    
            public const int SRCCOPY = 0x00CC0020; // BitBlt dwRop parameter
    
            [DllImport("gdi32.dll")]
            public static extern bool BitBlt(IntPtr hObject, int nXDest, int nYDest,
                int nWidth, int nHeight, IntPtr hObjectSource,
                int nXSrc, int nYSrc, int dwRop);
            [DllImport("gdi32.dll")]
            public static extern IntPtr CreateCompatibleBitmap(IntPtr hDC, int nWidth,
                int nHeight);
            [DllImport("gdi32.dll")]
            public static extern IntPtr CreateCompatibleDC(IntPtr hDC);
            [DllImport("gdi32.dll")]
            public static extern bool DeleteDC(IntPtr hDC);
            [DllImport("gdi32.dll")]
            public static extern bool DeleteObject(IntPtr hObject);
            [DllImport("gdi32.dll")]
            public static extern IntPtr SelectObject(IntPtr hDC, IntPtr hObject);
        }
    
        /// <summary>
        /// Helper class containing User32 API functions
        /// </summary>
        private class User32
        {
            [StructLayout(LayoutKind.Sequential)]
            public struct RECT
            {
                public int left;
                public int top;
                public int right;
                public int bottom;
            }
    
            [DllImport("user32.dll")]
            public static extern IntPtr GetDesktopWindow();
            [DllImport("user32.dll")]
            public static extern IntPtr GetWindowDC(IntPtr hWnd);
            [DllImport("user32.dll")]
            public static extern IntPtr ReleaseDC(IntPtr hWnd, IntPtr hDC);
            [DllImport("user32.dll")]
            public static extern IntPtr GetWindowRect(IntPtr hWnd, ref RECT rect);
    
            }
        }
    }
    
    namespace Screentest
    {
        class Program
        {
            static void Main(string[] args)
            {
                DirectoryInfo di = new DirectoryInfo(@"D:\\ss");
                if (!di.Exists) { di.Create(); }
    
    
                while (true)
                {
                    Thread.Sleep(new Random().Next(20, 40) * 1000);
                    PrintScreen ps = new PrintScreen();
                    ps.CaptureScreenToFile(di + $"\\screenShoot{Guid.NewGuid()}.png", ImageFormat.Png);
                }
            }
        }
    }