Search code examples
c#importfontsmonogameantialiasing

Font too sharp in MonoGame


I have a problem in Monogame where I have the following font: Font

However, when I render it in Monogame it appears like this: enter image description here

Where has there a way to fix this anti-anti-aliasing problem without re-importing the font at multiple different sizes?

P.S. The font I am rendering was imported at 100px and scaled down to around 20px. I do this to prevent re-importing multiple fonts at different sizes.


Solution

  • Figures, I accidentally kept instancing hundreds of text objects in the update function by accident instead of in the Start function. Just instancing one fixed everything!