I'm using Unity 2018.4 to make a 2D game. I am facing a strange error with native code (possibly coming from some library) only in a release version and possibly in Android 10.
I don't know how to interpret the abort message.
The only library I used that doesn't start with Unity is libsqlite3.so
extracted from the SQLite website itself. (Link here)
I also have the errors coming from Google Play by Android Vitals, but it’s just as unreadable.
Does anyone know how I can solve? My game is already in the Play Store and I am receiving some complaints.
What I was suspecting was correct, the problem was the 64x library libsqlite3.so
, I didn't quite understand what might have happened, I replaced the library with one from this source.