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androidandroid-studiounity-game-enginenativeabort

Why does the apk abort only in the release version on Android 10?


I'm using Unity 2018.4 to make a 2D game. I am facing a strange error with native code (possibly coming from some library) only in a release version and possibly in Android 10.

I don't know how to interpret the abort message.

Abort message

The only library I used that doesn't start with Unity is libsqlite3.so extracted from the SQLite website itself. (Link here)

I also have the errors coming from Google Play by Android Vitals, but it’s just as unreadable.

Does anyone know how I can solve? My game is already in the Play Store and I am receiving some complaints.


Solution

  • What I was suspecting was correct, the problem was the 64x library libsqlite3.so, I didn't quite understand what might have happened, I replaced the library with one from this source.