Today I found a 3mf file with an embedded texture (by embedded I mean, the .png texture is present in the 3mf zip).
As I'm currently learning Assimp librairy I tried to load it and it worked fine, mesh are loaded correclty however, the png texture is not loaded at all.
Is Assimp able to load embedded texture of a 3mf file?
In order to do some research before asking my question here, I did this kind of thing to log what kind of Material properties was loaded by assimp (when loading my 3mf file):
/** Loading material **/
aiString Path;
for (unsigned int i = 0 ; i < pScene->mNumMaterials ; i++) {
const aiMaterial* pMaterial = pScene->mMaterials[i];
if (pMaterial->GetTextureCount(aiTextureType_DIFFUSE) > 0){
if (pMaterial->GetTexture(aiTextureType_DIFFUSE, 0, &Path, NULL, NULL, NULL, NULL, NULL) == AI_SUCCESS) {
String FullPath =AppendFileName(GetFileFolder(Filename), String(Path.data));
InsertTexture(FullPath,i);
}
} /*
multiple else if to handle all different texture type
*/
}else{
//If no texture type have match the current aiMaterial object then I log it to find what goes wrong
for(int e = 0; e < pMaterial->mNumProperties; e++){
aiMaterialProperty* aiMp = pMaterial->mProperties[e];
LOG("Property number " + AsString(e) +" :");
LOG("mKey : " + String((*aiMp).mKey.data));
LOG("mSemantic : " + AsString((*aiMp).mSemantic));
LOG("mIndex : " + AsString((*aiMp).mIndex));
LOG("mDataLength : " + AsString((*aiMp).mDataLength));
LOG("aiPropertyTypeInfo : " + AsString((int) (*aiMp).mType));
String str = String((*aiMp).mData);
LOG("mData count : " + AsString(str.GetCount()));
LOG("---------------------------------");
}
}
}
/*************************/
As you can see I'm printing the Material to observe it deeper, however since my knowledge of assimp is really low, It's not helping me a lot !
Here you can find LOG of the 3mf file aiMaterial properties :
after translating mKey / aiPropertyTypeInfo it seems like this both properties have nothing to do with Texture, it only have purpose of describing the way material/ light of my object should be calculated. Can someone confirm me ?
At the moment embedded textures are not supported in Assimp. Do you have the link to your file? We can try to add this feature. Just add a new issue here