I have a Direct3D Application.
We use the NuGet Package directxtk_desktop_2015
.
In recent packages like directxtk_desktop_win10
or directxtk_uwp
, I have additional WICTextureLoader
flags which I want and need.
However, when I add these packages to NuGet, I receive the linker error
LINK : fatal error LNK1104: cannot open file 'DirectXTKAudioWin8.lib'
How can I resolve this? This is my current packages.config:
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="directxtk_desktop_win10" version="2020.8.15.1" targetFramework="native" />
</packages>
You should use only one of those packages at a time. If you are currently using directxtk_desktop_2015
and you are using VS 2019, then you should use directxtk_desktop_2017
instead.
I dropped VS 2015 support and deprecated
directxtk_desktop_2015
starting with the February 2020 release
The directxtk_desktop_2015
package only included the Windows 8+ version of DirectX Tool Kit for Audio, but with directxtk_desktop_2017
I switched to using the XAudio2Redist which supports Windows 7 SP1 or later. If you only require Windows 10 or later support, then use directxtk_desktop_win10
instead. For UWP apps (i.e. not Win32 desktop apps), you'd use directxtk_uwp
.
See the wiki for more details.
UPDATE: In this case, the problem was .vcxproj
was not fully cleaned up to remove the references to directxtk_desktop_2015
. Opening the vcxproj
in a text editor and verifying which targets
are being referenced found this issue.