This is my code in my project
using UnityEngine;
using Cinemachine;
public class CameraCollider : MonoBehaviour {
public void OnTriggerExit(Collider other) {
Debug.Log("Test");
}
}
I am using the Cinemachine Package. This is the error I get:
Assets\Scripts\CameraCollider.cs(2,7): error CS0246: The type or namespace name 'Cinemachine' could not be found (are you missing a using directive or an assembly reference?)
So far I've tried
This ended up being an easier fix than I expected. The problem ended up being that the developer that I'm working with had created an assembly file that I didn't know existed. So I just had to add Cinemachine to that assembly file in the scripts folder.