I was following this tutorial on how to build a whiteboard with react and konva and it provides an undo function for shapes but does not work for lines because lines are not added to the layer in the same way. How can I implement undo for free draw line?
EDIT:
To expand on my question, here is the relevant code:
I have a public repo that you can check out (and make a PR if that's easier).
https://github.com/ChristopherHButler/Sandbox-react-whiteboard
I have also have a demo you can try out here:
https://whiteboard-rho.now.sh/
Here is the relevant code
line component:
import Konva from "konva";
export const addLine = (stage, layer, mode = "brush") => {
let isPaint = false;
let lastLine;
stage.on("mousedown touchstart", function(e) {
isPaint = true;
let pos = stage.getPointerPosition();
lastLine = new Konva.Line({
stroke: mode == "brush" ? "red" : "white",
strokeWidth: mode == "brush" ? 5 : 20,
globalCompositeOperation:
mode === "brush" ? "source-over" : "destination-out",
points: [pos.x, pos.y],
draggable: mode == "brush",
});
layer.add(lastLine);
});
stage.on("mouseup touchend", function() {
isPaint = false;
});
stage.on("mousemove touchmove", function() {
if (!isPaint) {
return;
}
const pos = stage.getPointerPosition();
let newPoints = lastLine.points().concat([pos.x, pos.y]);
lastLine.points(newPoints);
layer.batchDraw();
});
};
HomePage component:
import React, { useState, createRef } from "react";
import { v1 as uuidv1 } from 'uuid';
import ButtonGroup from "react-bootstrap/ButtonGroup";
import Button from "react-bootstrap/Button";
import { Stage, Layer } from "react-konva";
import Rectangle from "../Shapes/Rectangle";
import Circle from "../Shapes/Circle";
import { addLine } from "../Shapes/Line";
import { addTextNode } from "../Shapes/Text";
import Image from "../Shapes/Image";
const HomePage = () => {
const [rectangles, setRectangles] = useState([]);
const [circles, setCircles] = useState([]);
const [images, setImages] = useState([]);
const [selectedId, selectShape] = useState(null);
const [shapes, setShapes] = useState([]);
const [, updateState] = useState();
const stageEl = createRef();
const layerEl = createRef();
const fileUploadEl = createRef();
const getRandomInt = max => {
return Math.floor(Math.random() * Math.floor(max));
};
const addRectangle = () => {
const rect = {
x: getRandomInt(100),
y: getRandomInt(100),
width: 100,
height: 100,
fill: "red",
id: `rect${rectangles.length + 1}`,
};
const rects = rectangles.concat([rect]);
setRectangles(rects);
const shs = shapes.concat([`rect${rectangles.length + 1}`]);
setShapes(shs);
};
const addCircle = () => {
const circ = {
x: getRandomInt(100),
y: getRandomInt(100),
width: 100,
height: 100,
fill: "red",
id: `circ${circles.length + 1}`,
};
const circs = circles.concat([circ]);
setCircles(circs);
const shs = shapes.concat([`circ${circles.length + 1}`]);
setShapes(shs);
};
const drawLine = () => {
addLine(stageEl.current.getStage(), layerEl.current);
};
const eraseLine = () => {
addLine(stageEl.current.getStage(), layerEl.current, "erase");
};
const drawText = () => {
const id = addTextNode(stageEl.current.getStage(), layerEl.current);
const shs = shapes.concat([id]);
setShapes(shs);
};
const drawImage = () => {
fileUploadEl.current.click();
};
const forceUpdate = React.useCallback(() => updateState({}), []);
const fileChange = ev => {
let file = ev.target.files[0];
let reader = new FileReader();
reader.addEventListener(
"load",
() => {
const id = uuidv1();
images.push({
content: reader.result,
id,
});
setImages(images);
fileUploadEl.current.value = null;
shapes.push(id);
setShapes(shapes);
forceUpdate();
},
false
);
if (file) {
reader.readAsDataURL(file);
}
};
const undo = () => {
const lastId = shapes[shapes.length - 1];
let index = circles.findIndex(c => c.id == lastId);
if (index != -1) {
circles.splice(index, 1);
setCircles(circles);
}
index = rectangles.findIndex(r => r.id == lastId);
if (index != -1) {
rectangles.splice(index, 1);
setRectangles(rectangles);
}
index = images.findIndex(r => r.id == lastId);
if (index != -1) {
images.splice(index, 1);
setImages(images);
}
shapes.pop();
setShapes(shapes);
forceUpdate();
};
document.addEventListener("keydown", ev => {
if (ev.code == "Delete") {
let index = circles.findIndex(c => c.id == selectedId);
if (index != -1) {
circles.splice(index, 1);
setCircles(circles);
}
index = rectangles.findIndex(r => r.id == selectedId);
if (index != -1) {
rectangles.splice(index, 1);
setRectangles(rectangles);
}
index = images.findIndex(r => r.id == selectedId);
if (index != -1) {
images.splice(index, 1);
setImages(images);
}
forceUpdate();
}
});
return (
<div className="home-page">
<ButtonGroup style={{ marginTop: '1em', marginLeft: '1em' }}>
<Button variant="secondary" onClick={addRectangle}>
Rectangle
</Button>
<Button variant="secondary" onClick={addCircle}>
Circle
</Button>
<Button variant="secondary" onClick={drawLine}>
Line
</Button>
<Button variant="secondary" onClick={eraseLine}>
Erase
</Button>
<Button variant="secondary" onClick={drawText}>
Text
</Button>
<Button variant="secondary" onClick={drawImage}>
Image
</Button>
<Button variant="secondary" onClick={undo}>
Undo
</Button>
</ButtonGroup>
<input
style={{ display: "none" }}
type="file"
ref={fileUploadEl}
onChange={fileChange}
/>
<Stage
style={{ margin: '1em', border: '2px solid grey' }}
width={window.innerWidth * 0.9}
height={window.innerHeight - 150}
ref={stageEl}
onMouseDown={e => {
// deselect when clicked on empty area
const clickedOnEmpty = e.target === e.target.getStage();
if (clickedOnEmpty) {
selectShape(null);
}
}}
>
<Layer ref={layerEl}>
{rectangles.map((rect, i) => {
return (
<Rectangle
key={i}
shapeProps={rect}
isSelected={rect.id === selectedId}
onSelect={() => {
selectShape(rect.id);
}}
onChange={newAttrs => {
const rects = rectangles.slice();
rects[i] = newAttrs;
setRectangles(rects);
}}
/>
);
})}
{circles.map((circle, i) => {
return (
<Circle
key={i}
shapeProps={circle}
isSelected={circle.id === selectedId}
onSelect={() => {
selectShape(circle.id);
}}
onChange={newAttrs => {
const circs = circles.slice();
circs[i] = newAttrs;
setCircles(circs);
}}
/>
);
})}
{images.map((image, i) => {
return (
<Image
key={i}
imageUrl={image.content}
isSelected={image.id === selectedId}
onSelect={() => {
selectShape(image.id);
}}
onChange={newAttrs => {
const imgs = images.slice();
imgs[i] = newAttrs;
}}
/>
);
})}
</Layer>
</Stage>
</div>
);
}
export default HomePage;
As a solution, you should just use the same react modal for lines. It is not recommended to create shape instances manually (like new Konva.Line
) when you work with react-konva
.
Just define your state and make a correct render()
from it, as you do in HomePage
component.
You may store all shapes in one array. Or use a separate for lines. So to draw lines in react-konva
way you can do this:
const App = () => {
const [lines, setLines] = React.useState([]);
const isDrawing = React.useRef(false);
const handleMouseDown = (e) => {
isDrawing.current = true;
const pos = e.target.getStage().getPointerPosition();
setLines([...lines, [pos.x, pos.y]]);
};
const handleMouseMove = (e) => {
// no drawing - skipping
if (!isDrawing.current) {
return;
}
const stage = e.target.getStage();
const point = stage.getPointerPosition();
let lastLine = lines[lines.length - 1];
// add point
lastLine = lastLine.concat([point.x, point.y]);
// replace last
lines.splice(lines.length - 1, 1, lastLine);
setLines(lines.concat());
};
const handleMouseUp = () => {
isDrawing.current = false;
};
return (
<Stage
width={window.innerWidth}
height={window.innerHeight}
onMouseDown={handleMouseDown}
onMousemove={handleMouseMove}
onMouseup={handleMouseUp}
>
<Layer>
<Text text="Just start drawing" />
{lines.map((line, i) => (
<Line key={i} points={line} stroke="red" />
))}
</Layer>
</Stage>
);
};
Demo: https://codesandbox.io/s/hungry-architecture-v380jlvwrl?file=/index.js
Then the next step is how to implement undo/redo. You just need to keep a history of state changes. Take a look here for demo: https://konvajs.org/docs/react/Undo-Redo.html