So i have a small code in my 2d game in unity that if my enemy's y position equal to my player's y position, then my Enemy will shoot a bullet, the thing is right now my enemy need exactly position to take a shoot, so is there anyway that i can add and offset to get this easier
if (target.position.y == boss.position.y)
{
Shoot();
}
You can simply find the distance between two values by doing |x - y|
var targetPosition = target.position.y;
var enemyPosition = boss.position.y;
var offSet = 3f;
var shouldShoot = Mathf.Abs(targetPosition - enemyPosition) <= offSet;
if(shouldShoot) {
Shoot();
}