I create an OpenGL texture/CUDA surface pair from some RGB data with a function. The cudaSurfaceObject_t
can be used in a CUDA kernel for GPU-accelerated image processing, and the GLuint
can be used to render the results of the CUDA kernel. The function is provided in the program below:
#include <glad/glad.h>
#include <GLFW/glfw3.h>
#include <cudaGL.h>
#include <cuda_gl_interop.h>
#include <iostream>
#define cudaCheckError() { \
cudaError_t err = cudaGetLastError(); \
if(err != cudaSuccess) { \
printf("Cuda error: %s:%d: %s\n", __FILE__, __LINE__, cudaGetErrorString(err)); \
exit(1); \
} \
}
void createTextureSurfacePair(int width, int height, uint8_t* const data, GLuint& textureOut, cudaGraphicsResource_t& graphicsResourceOut, cudaSurfaceObject_t& surfaceOut) {
// Create the OpenGL texture that will be displayed with GLAD and GLFW
glGenTextures(1, &textureOut);
// Bind to our texture handle
glBindTexture(GL_TEXTURE_2D, textureOut);
// Set texture interpolation methods for minification and magnification
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
// Set texture clamping method
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
// Create the texture and its attributes
glTexImage2D(GL_TEXTURE_2D, // Type of texture
0, // Pyramid level (for mip-mapping) - 0 is the top level
GL_RGBA, // Internal color format to convert to
width, // Image width i.e. 640 for Kinect in standard mode
height, // Image height i.e. 480 for Kinect in standard mode
0, // Border width in pixels (can either be 1 or 0)
GL_BGR, // Input image format (i.e. GL_RGB, GL_RGBA, GL_BGR etc.)
GL_UNSIGNED_BYTE, // Image data type.
data); // The actual image data itself
//Note that the type of this texture is an RGBA UNSIGNED_BYTE type. When CUDA surfaces
//are synchronized with OpenGL textures, the surfaces will be of the same type.
//They won't know or care about their data types though, for they are all just byte arrays
//at heart. So be careful to ensure that any CUDA kernel that handles a CUDA surface
//uses it as an appropriate type. You will see that the update_surface kernel (defined
//above) treats each pixel as four unsigned bytes along the X-axis: one for red, green, blue,
//and alpha respectively.
//Create the CUDA array and texture reference
cudaArray* bitmap_d;
//Register the GL texture with the CUDA graphics library. A new cudaGraphicsResource is created, and its address is placed in cudaTextureID.
//Documentation: https://docs.nvidia.com/cuda/cuda-runtime-api/group__CUDART__OPENGL.html#group__CUDART__OPENGL_1g80d12187ae7590807c7676697d9fe03d
cudaGraphicsGLRegisterImage(&graphicsResourceOut, textureOut, GL_TEXTURE_2D,
cudaGraphicsRegisterFlagsNone);
cudaCheckError();
//Map graphics resources for access by CUDA.
//Documentation: https://docs.nvidia.com/cuda/cuda-runtime-api/group__CUDART__INTEROP.html#group__CUDART__INTEROP_1gad8fbe74d02adefb8e7efb4971ee6322
cudaGraphicsMapResources(1, &graphicsResourceOut, 0);
cudaCheckError();
//Get the location of the array of pixels that was mapped by the previous function and place that address in bitmap_d
//Documentation: https://docs.nvidia.com/cuda/cuda-runtime-api/group__CUDART__INTEROP.html#group__CUDART__INTEROP_1g0dd6b5f024dfdcff5c28a08ef9958031
cudaGraphicsSubResourceGetMappedArray(&bitmap_d, graphicsResourceOut, 0, 0);
cudaCheckError();
//Create a CUDA resource descriptor. This is used to get and set attributes of CUDA resources.
//This one will tell CUDA how we want the bitmap_surface to be configured.
//Documentation for the struct: https://docs.nvidia.com/cuda/cuda-runtime-api/structcudaResourceDesc.html#structcudaResourceDesc
struct cudaResourceDesc resDesc;
//Clear it with 0s so that some flags aren't arbitrarily left at 1s
memset(&resDesc, 0, sizeof(resDesc));
//Set the resource type to be an array for convenient processing in the CUDA kernel.
//List of resTypes: https://docs.nvidia.com/cuda/cuda-runtime-api/group__CUDART__TYPES.html#group__CUDART__TYPES_1g067b774c0e639817a00a972c8e2c203c
resDesc.resType = cudaResourceTypeArray;
//Bind the new descriptor with the bitmap created earlier.
resDesc.res.array.array = bitmap_d;
//Create a new CUDA surface ID reference.
//This is really just an unsigned long long.
//Docuentation: https://docs.nvidia.com/cuda/cuda-runtime-api/group__CUDART__TYPES.html#group__CUDART__TYPES_1gbe57cf2ccbe7f9d696f18808dd634c0a
surfaceOut = 0;
//Create the surface with the given description. That surface ID is placed in bitmap_surface.
//Documentation: https://docs.nvidia.com/cuda/cuda-runtime-api/group__CUDART__SURFACE__OBJECT.html#group__CUDART__SURFACE__OBJECT_1g958899474ab2c5f40d233b524d6c5a01
cudaCreateSurfaceObject(&surfaceOut, &resDesc);
cudaCheckError();
}
void initGL() {
// Setup window
if (!glfwInit())
return;
// Decide GL+GLSL versions
#if __APPLE__
// GL 3.2 + GLSL 150
const char* glsl_version = "#version 150";
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // 3.2+ only
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // Required on Mac
#else
// GL 3.0 + GLSL 130
const char* glsl_version = "#version 130";
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
//glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // 3.2+ only
//glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // 3.0+ only
#endif
// Create window with graphics context
GLFWwindow* currentGLFWWindow = glfwCreateWindow(1280, 720, "Raytracing in One Weekend", NULL, NULL);
if (currentGLFWWindow == NULL)
return;
glfwMakeContextCurrent(currentGLFWWindow);
glfwSwapInterval(3); // Enable vsync
if (!gladLoadGL()) {
// GLAD failed
printf( "GLAD failed to initialize :(" );
return;
}
}
int main() {
initGL();
int size = 500;
uint8_t* data = new uint8_t[size * size * 3]; //dummy 100x100 RGB image
cudaSurfaceObject_t a;
cudaGraphicsResource_t b;
GLuint c;
for (int i = 0; i < 10000; i++) {
/*------ATTEMPT TO CREATE CUDA SURFACE AND OPENGL TEXTURE------------*/
createTextureSurfacePair(size, size, data, c, b, a);
/*------ATTEMPT TO DESTROY CUDA SURFACE AND OPENGL TEXTURE------------*/
//Destroy surface
cudaDestroySurfaceObject(a);
//Destroy graphics resource
cudaGraphicsUnmapResources(1, &b);
//Destroy texture
glDeleteTextures(1, &c);
if (i % 100 == 0) printf("Iteration %d\n", i);
}
}
There appears to be a memory leak in this program, as it causes the dedicated GPU memory to rapidly increase until the program crashes. What haven't I destroyed in the main function?
When I add the following line:
cudaGraphicsUnregisterResource(b);
after this line in your code:
cudaGraphicsUnmapResources(1, &b);
Your program runs to completion for me (i.e. it runs for the indicated 10000 loops) without throwing any errors. It also runs without errors when running under cuda-memcheck
.
This function is the "destroyer" for cudaGraphicsGLRegisterImage
. You can get some sense that this might be the case by:
studying various CUDA sample codes (such as simpleGLES, postProcessGL, imageDenoisingGL, bilateralFilter, and several others) which use CUDA/OpenGL interop.
referring to the runtime API docs for cudaGraphicsGLRegisterImage
, and noting that at the bottom of the function description it lists:
See also: cudaGraphicsUnregisterResource, cudaGraphicsMapResources, cudaGraphicsSubResourceGetMappedArray, cuGraphicsGLRegisterImage