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c++boostconstexprboost-multiprecision

How can I generate random multiprecision ints of different bits using boost?


I need to generate a large number of random multiprecision ints (boost mpx_int) of various bits. My current approach is based on these two examples: boost multiprecision random, constexpr array. To generate a random number this way I need the number of bits as a constexpr. I can generate an array of constexpr ints, but then I get stuck because I cannot access them from within a for loop.

Code example:

#include <boost/multiprecision/cpp_int.hpp>
#include <boost/random.hpp>
#include <iostream>

using namespace std;
using namespace boost::multiprecision;
using namespace boost::random;

template <int bit_limit>
struct N_bit_nums
{
    constexpr N_bit_nums() : bits{}
    {
        for (int i = 0; i < bit_limit; ++i)
        {
            bits[i] = i + 1;
        }
    }

    int bits[bit_limit];
};

int main()
{
    constexpr int bit_limit = 3; // this will actually be on the order of 10^6
    constexpr N_bit_nums<bit_limit> n_bit_nums{};

    for (int i = 0; i < bit_limit; ++i)
    {
        independent_bits_engine<mt19937, n_bit_nums.bits[i], cpp_int> generator; // error: the value of ‘i’ is not usable in a constant expression
        cpp_int rand_num = generator();
        cout << rand_num << "\n"; // just to see what is going on while testing
    }

    return 0;
}

Solution

  • I was able to accomplish this by fixing the independent_bits_engine to the largest amount of bits needed and then masking to the number of bits required.

    Example:

    #include <boost/multiprecision/cpp_int.hpp>
    #include <boost/random.hpp>
    #include <iostream>
    
    using namespace std;
    using namespace boost::multiprecision;
    using namespace boost::random;
    
    int main()
    {
        constexpr int bit_limit = 100;
        independent_bits_engine<mt19937, bit_limit, cpp_int> generator;
    
        // prints random numbers of bit sizes from 1 to bit_limit
        for (int n = 1; n <= bit_limit; n++)
        {
            cpp_int rand_num = generator();              // next random value
            cpp_int n_bit_mask = pow(cpp_int{2}, n) - 1; // n bits mask
            cpp_int n_bit_num = rand_num & n_bit_mask;   // take n lsb
            cout << n_bit_num << "\n";                   // print the n bit random number
        }
    
        return 0;
    }