I am building screen capture for part of desktop app with c#. Z keyup event to start drawing red rectangle as mouse move to next point then Z keyup again to stop drawing red box.
The problem is that it will run very slow or crash in slow computers like laptops. I did something wrong and I tried to fix it for a month but it didn't work. Help me, plz. Also, is there a better way or a library to solve it?
private void step1()
{
start = true;
mypic.pics = mypic.capturepic(Cursor.Position);
Bmp = new Bitmap(mypic.pics);
timer1.Enabled = true;
timer1.Start();
}
private void draw_rec_repeat()
{
InvalidateRect(IntPtr.Zero, IntPtr.Zero, true);
IntPtr desktopPtr = GetDC(IntPtr.Zero);
using (System.Drawing.Graphics gg = System.Drawing.Graphics.FromHdc(desktopPtr))
{
Rectangle bb = DrawRec(Cursor.Position.X, Cursor.Position.Y, desktopPtr, gg);
gg.DrawRectangle(new Pen(Color.Red, 3), bb);
}
ReleaseDC(this.Handle, desktopPtr);
}
private void timer1_Tick(object sender, EventArgs e)
{
draw_rec_repeat();
}
C# How to Draw a Rubber Band Selection Rectangle on Panel, like one used in Windows Explorer?
It helped. The screen was saved then pasted into a maximized picturebox. Then I draw rectangles onto double-buffered picturebox control.
Also, I tried to use customize timer.interval so slow laptop users could slow down the draw time.
That's about it.