I want to use this int in the two scripts: public int wood;
I want the value of the int to be the same in both scripts.
This is my first script:
public class Tree :
MonoBehaviour { public int wood;
private void OnTriggerEnter2D(Collider2D collision)
{
wood += 1;
}
}
This is my second script which I want the wood to use in it:
public class Base : MonoBehaviour {
private void OnTriggerEnter2D(Collider2D collision)
{
}
}
I want to decrease the wood value in OnTriggerEnter2D
. How do I do that?
You can add the button component to your gameobject.(To get this component in code use Button btn = Gameobject.GetComponent<Button>();
. To detect a click on the button you can use the onclick
event the button has.
void Start(){
btn.onClick.AddListener(ButtonClicked);
}
void ButtonClicked(){
//code
}
You can also add the OnMouseDown
and OnMouseUp
functions to create a button(this would only require the collider component, and not the button component.
void OnMouseDown(){
clicking = true;
}
void OnMouseUp(){
clicking = false;
}