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c++cdebugginggdbcompiler-optimization

What's the difference between a compiler's `-O0` option and `-Og` option?


When I want to do debugging of C or C++ programs, I've been taught to use -O0 to turn optimization OFF, and -ggdb to insert symbols into the executable which are optimized for using the GNU gdb debugger, which I use (or, you can use -glldb for LLVM/clang's lldb debugger, or just -g for general debugging symbols, but that won't be as good as -ggdb apparently...). However, I recently stumbled upon someone saying to use -Og (instead of -O0), and it caught me off-guard. Sure enough though, it's in man gcc!:

-Og Optimize debugging experience. -Og enables optimizations that do not interfere with debugging. It should be the optimization level of choice for the standard edit-compile-debug cycle, offering a reasonable level of optimization while maintaining fast compilation and a good debugging experience.

So, what's the difference? Here's the -O0 description from man gcc:

-O0 Reduce compilation time and make debugging produce the expected results. This is the default.

man gcc clearly says -Og "should be the optimization level of choice for the standard edit-compile-debug cycle", though.

This makes it sound like -O0 is truly "no optimizations", whereas -Og is "some optimizations on, but only those which don't interfere with debugging." Is this correct? So, which should I use, and why?

Related:

  1. related, but NOT a duplicate! (read it closely, it's not at all a duplicate): What is the difference between -O0 ,-O1 and -g
  2. my answer on debugging --copt= settings to use with Bazel: gdb: No symbol "i" in current context

Solution

  • Quick summary

    Do not use -Og. -Og breaks debugging.

    Use -ggdb -O0 (preferred if using the gdb debugger), or -g3 -O0 instead.

    Using -g -O0 is okay too, but -g alone defaults to debug level 2 (-g2), which means that compared to -g3, -g is missing "extra information, such as all the macro definitions present in the program." (See man gcc and search for -glevel).

    Details

    @kaylum just provided some great insight in their comment under my question! And the key part I really care about the most is this:

    [-Og] is a better choice than -O0 for producing debuggable code because some compiler passes that collect debug information are disabled at -O0.

    https://gcc.gnu.org/onlinedocs/gcc/Optimize-Options.html#Optimize-Options

    So, from now on I'm using -Og (NOT -O0) in addition to -ggdb.


    UDPATE 13 Aug. 2020:

    Heck with this! Nevermind. I'm sticking with -O0.

    With -Og I get <optimized out> and Can't take address of "var" which isn't an lvalue. errors all over the place! I can't print my variables or examine their memory anymore! Ex:

    (gdb) print &angle
    Can't take address of "angle" which isn't an lvalue.
    (gdb) print angle_fixed_p
    $6 = <optimized out>
    

    With -O0, however, everything works fine!

    (gdb) print angle
    $7 = -1.34869879e+20
    (gdb) print &angle
    $8 = (float *) 0x7ffffffefbbc
    (gdb) x angle
    0x8000000000000000:     Cannot access memory at address 0x8000000000000000
    (gdb) x &angle
    0x7ffffffefbbc: 0xe0e9f642
    

    So, back to using -O0 instead of -Og it is!

    Related:

    1. [they also recommend -O0, and I concur] What does <value optimized out> mean in gdb?