I'm using frames (bounding boxes) to disable all game objects within an area when the player is not in that area. I want to know if parallax scripts will affect a disabled frame of objects. I don't want the parallax of background and foreground layers to be off when the player enters a new frame.
Slightly off-topic, but still relevant enough: I'm building the frames to be seemless transitions; is there a way to prevent parallax overlap at the transition point?
Scripts on disabled gameobjects do not recieve Update calls, as you've noticed. There are a few things you can do: