I simply want to be able to see things inside my glass tube including fluid. A little like this video. Currently, the glass is reflective yet opaque, like a mirror. This is the tube in wireframe, you can clearly see the liquid and inflow object inside. However, rendered, they are both hidden. You can see I used the glass BSDF shader. I seem to also be having issues getting my liquid to be a mesh instead of rainbow dots but I think that's a separate problem and doesn't explain why my glass is opaque? Thanks in advance, Yosef
You go
Step 1 material tab
Step 2 principled BSDF
Step 3 turn transmission up to 1
Step 4 render properties tab
Step 5 tick screen space reflection
Step 6 drop down and tick refraction
Step 7 material tab
Step 8 scroll down and tick screen space refraction
Step 9 turn roughness down to 0 to make it clearer.