We have some problem when we import Obj with PNG & MTL file inside the Autodesk Forge Viewer.
We expected to see this Image quality:
Instead the result is this one:
Forge Viewer- using the same files
We need to know how, if it's possible, to avoid the Resize of the texture inside the forge viewer
Thanks in advance,
I'm afraid that there's no way to configure the Model Derivative service in this regard. Textures are always resized down to - I believe - 256x256px.
One thing you could try is modifying the material during runtime. The Forge Viewer APIs allow you to modify materials of your model elements, so you could create a new THREE.Material
with your high-res texture and apply it to the corresponding element as soon as the model is loaded into the viewer.