I have a function that hides and shows an image whenever it's clicked, but I want to do the same thing, by clicking another object.
Here is the code for the image
function drawCheckbox(left, top, width, height){
var imgClass = new fabric.Image.fromURL('https://image.flaticon.com/icons/svg/33/33281.svg',function(img){
img.width = width;
img.height = height;
img.left = left;
img.top = top;
img.set({
hoverCursor: 'default',
selectable: true,
opacity: 0
})
img.on('mousedown', function(e) {
if(e.target.opacity <= 0.5){
e.target.opacity = 1;
}else{
e.target.opacity = 0;
}
canvas.renderAll();
});
canvas.add(img);
canvas.renderAll();
})
}
And this is the code for the rectangle object:
function addRect(left, top, width, height, id) {
const o = new fabric.Rect({
width: width,
height: height,
fill: tableFill,
stroke: tableStroke,
strokeWidth: 2,
shadow: tableShadow,
originX: 'center',
originY: 'center',
centeredRotation: true,
snapAngle: 45,
selectable: true
})
const t = new fabric.IText(number.toString(), {
fontFamily: 'Calibri',
fontSize: 14,
fill: '#fff',
textAlign: 'center',
originX: 'center',
originY: 'center'
})
const g = new fabric.Group([o, t], {
left: left,
top: top,
centeredRotation: true,
snapAngle: 45,
selectable: true,
type: 'table',
id: id,
number: number
})
canvas.add(g)
number++
g.on('selected', function () {
// here I want to make de image dissapear, when the object is clicked
})
canvas.hoverCursor = 'pointer';
canvas.discardActiveObject();
canvas.renderAll();
return g;
}
I tried creating the image inside the rectangle, but it doesn't do anything when the rectangle it's clicked. Does anyone had a similar problem?
Here is the codepen: codepen.io/Zerro1/pen/PoZvmOE .
Here i have created a codepen for you, this is one way to do it. I tried to create a square and clicking on that square i am toggling the last checkbox visibility.
portion of code:
var square = new fabric.Rect({
width: 100,
height: 100,
fill: '#000',
left:120
});
square.on('mousedown', function(e) {
if(img.opacity <= 0.5){
img.opacity = 1;
}else{
img.opacity = 0;
}
canvas.renderAll();
});
canvas.add(img);
canvas.add(square);
canvas.renderAll();