I know whatever I am trying to ask here seems very vast at first, but I will try to make it simpler and to the point.
Problem :
I have developed an educational application in Unity (Android Platform) - now I am trying to run it in Chrome OS (v83), It works perfectly fine but graphics became very stretchy and blurry.
Here is the sample video of the problem that I am facing, Chromebook Rendering Issue
Specification of my Chromebook CPU: Intel Celeron N4000 @ 1.10 GHz RAM: 4GB GPU: Intel® UHD Graphics 600
Read more about processor: https://ark.intel.com/content/www/us/en/ark/products/128988/intel-celeron-processor-n4000-4m-cache-up-to-2-60-ghz.html
Here are some things, which I think may cause the issue.
Here are the solutions which I tried.
NOTE: I know the fact that Chromebook is not officially supported by Unity.
I am not sure what causes this issue, can anyone help me here?
Thanks, everyone who looked at the matter, I solved the problem by enabling "Full-screen mode" in Unity player settings.
Why did this problem happen?