Forgive my elementary question as I'm pretty new to cocos2d, but I'm having an issue moving a sprite around. The method seems to do what I want...as long as it's moving in a positive x and positive y direction (top right corner). If I try to move it down or left, it doesn't work.
-(void)ccTouchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *myTouch = [touches anyObject];
CGPoint point = [myTouch locationInView:[myTouch view]];
point = [[CCDirector sharedDirector] convertToGL:point]; //create point location
CCNode *sprite = [self getChildByTag:kTagSprite]; //set sprite
CGRect spriteRect = CGRectMake(sprite.position.x, sprite.position.y, sprite.contentSize.width, sprite.contentSize.height); //create box around sprite and get position
if(CGRectContainsPoint(spriteRect, point)){
[sprite setPosition:point]; //if my pointer is inside of the sprite box, move the sprite
}
}
Thank you.
edit: adding my init and tag reference
-(id) init{
if((self = [super init])){
self.isTouchEnabled = YES;
CCSprite *mySprite = [CCSprite spriteWithFile:@"sprite.png"];
mySprite.position = ccp(240, 40);
[self addChild:mySprite z:0 tag:kTagSprite];
}
return self;
}
and i declared the kTagSprite in:
enum{
kTagSprite
};
-(void)ccTouchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *myTouch = [touches anyObject];
CGPoint point = [myTouch locationInView:[myTouch view]];
point = [[CCDirector sharedDirector] convertToGL:point]; //create point location
CCSprite *sprite = [self getChildByTag:kTagSprite]; //set sprite
if(CGRectContainsPoint([sprite boundingBox], point)){
[sprite setPosition:point]; //if my pointer is inside of the sprite box, move the sprite CCLOG(@"THIS WILL BE CALLED");
}
}
run the code and look at the console to see if the log will be called..