I would like to have React Spring animate a property of a material in Three.js.
However, I'm getting an error when I try to do so:
THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.
Here is my code, I am trying to animate props.theta
from 6.3 to 1.3:
import React, { useRef, useState, useEffect } from 'react';
import { useFrame } from 'react-three-fiber';
import { useSpring, a } from 'react-spring/three';
function RingBuffer() {
const ringBuffer = useRef();
const props = useSpring({
to: async (next, cancel) => {
await next({ theta: 1.3 });
},
from: { theta: 6.3 },
});
useFrame(() => {
ringBuffer.current.rotation.z += 0.03;
});
return (
<a.mesh ref={ringBuffer}>
<a.ringBufferGeometry attach="geometry" args={[1, 2, 30, 30, 0, props.theta]} />
<meshLambertMaterial attach="material" wireframe={true} color={'#4FFF9C'} />
</a.mesh>
);
}
I am using react-three-fiber which is a react reconciler for Three.js.
args is for constructor arguments. if you change an arg, the object will re-instanciate, as in: <foo args={[123]} />
is the same as new Foo(123)
. animating something that constructs 60fps is a no go, and it's also not possible with react-spring. in praxis you should find means to mutate things as fast as possible, if you can get away with it animate scale, or make a ring shader whose uniforms you animate.