I am not sure how to get the coordinates of a raycast. I have looked through the documentation and from what I gathered there is no methods that pull out the specific coordinates from a raycast. How do I go about getting the position of a raycast so other objects can move with it?
Try this:
RaycastHit hit;
if (Physics.Raycast(ray, hit)){
Debug.Log(hit.point)
}
The hit.point
is the location where the ray hit (Vector3).